RimWorld

RimWorld

Project RimFactory Revived
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Update: Jan 6, 2021 @ 1:38pm

Update
- lowered storage 1 research
- fixed patch for alpha biomes
- fixed growzone puller take item OR stack
- fixed take item OR stack setting save after reload
- hopefully fix queue full deleted items on reload
- fixes for cooking help tabs/descriptions
- some adjustment to layers for animal harvesters
- lowered research for simple storage 1500 -> 1000p
- animal stations no longer block wind

Update: Jan 4, 2021 @ 12:40pm

Update
- Removed a log message
- added a patch for cupro stones
- added a patch for alpha biomes
- a few other minor changes/fixes

Update: Jan 4, 2021 @ 4:17am

Small hotfix for temporary fix compat with docworld again

Update: Jan 3, 2021 @ 4:15am

Update:
- should adress yesterdays issues
- additions to korean language

Update: Jan 2, 2021 @ 9:52pm

Emergency rollback to avoid bug that can make conveyors lose items.

Update: Jan 2, 2021 @ 4:17am

Update
- Fixed a issue with fluffy breakdown for mk1 puller.
- Only tier 1 pullers have breakdown now.
- Fixed a bug in scenario
- Added korean language
- Fixed a bug for belts
- Fixed a bug for pullers

Update: Dec 31, 2020 @ 2:58am

Hotfix 2
- Fixed growzone pullers
- Fixed some random typos
- Fixed a bug with dronestation not removing old zones

Update: Dec 29, 2020 @ 3:35am

Hotfix 1
- removed some large psd files from texture folder
- fixed 2 patches that wasnt updated properly

Update: Dec 29, 2020 @ 1:21am

- New MkI puller (slower)
- Old puller is now MKII
- New Advanced AI core item
- New Qubit Processor item
- Spacer animal harvester now require lv 3 farming research
- Lowered t1 miner fuel use again 15 -> 10
- Patch for Rimatomics and mini drone station
- Patch for Vanilla Fishing Expanded and mini drone station
- Research upgrade drones base level
- Removed 10k and 100k Batteries
- New sizes for all batteries.
- Blast Furnace can now cremate
- Added a Destroy anything recipe to recycler.
- Removed Art from stoneworks
- Added a T2 art machine
- added shread mechs to recycler.
- New textures for 3 ai chips (by Argon)
- New textures for item frames (by Argon)
- New 5 S.A.L machines from old S.A.L mod (same stats/settings)
- New S.A.L machines from SAL Extras (only 1 miner)
- DSU limit setting now works on both cooled and normal
- added daemon976's patches for VE Brewing
- added daemon976's patches for Ve Sushi
- Recipe chemfuel from coal
- made it more clearly on texture when pullers are ON
- popup that make you remember turn on pullers when placing
- T1 cooker have been split up to T1 + T2 for better supporting mods like Vanilla cooking expanded
- Reduced size and functions on T1 cooker
- Fixed a issue with reinstall drone cultivator
- fixed a issue with sprinkler being too close to edge of map
- Added a change button for shape of work area/input on most power slider buildings
- fixed a pawn generation potential issue for assemblers
- rebalance for most items/machines
- Market prices adjusted
- assemblers now have blocked output message
- assemblers now count as stockpile when in queqe
- assemblers now have max 100 item buffer, before stops
- Update Itab for overclocking
- DSU item tab overhaul
- Fixed startup impact issue
- Pickup and Haul compat fix.
- Hidden easter egg in memory of Thornsworth RIP
- some drone performance boost
- T0 miner added for tribal playthough
- all prf machines can now output diagonally too
- changed power slider to be same on all buildings
- you can now change workzone/input type
- coal have been removed from core and gone into prf - materials



-- A LOT OF SMALL FIXES And changes...
-- A lot of cleaning in xml files
-- Some Backend cleanup in C#

Items / trading:
- Made Stoneblocks tradeable, you can now sell your stone production!
- Added a new Orbital trader "factory Supplier"
- Made prf items buyable from traders
- moved all items into manufactored category

Research:
- More or less total remake
- All research have gotten new DefNames
- Sorted Research Tab
- fixed several reqs.
- Added some popup to certain research
- 3 new drone research (each update base lv on drones)
- 1 new belt research
- new research line for S.A.L like it was back then.

Cultivators:
- New High tier Sprinkler
- Updated Cultivator Research to have more depth
- Only Tier 2 have a Sun version
- Mechanites Cultivator work as usual (lv20)
- XL Mechanites Cult. have increased price and x4 speed
- Both Mechanites and Drone sun cult. added color change comp.
- Drone cultivator now have 3 tiers
*Tier 1
1 drone, level 10, only work during day, can't haul to storage.
*Tier 2
2 drones, level 15, work all day, can haul to storage. + sun version
*Tier 3
5 drones, level 20, all day, haul, RangeSlider

Belts and pullers:
- New 2.5D Graphic by Thornsworth
- Rewrite of backend C# by LWM
- price adjustments
- Splitters are now a seprate building
- Belts can drop their content with a button
- Belts/pullers works with Deep Storage
- PRF machines can now pull from belts
- new settings for end belts
- new settings for pullers
- belts now lay a cable instead of transmit power
- belts have powerslider for speed

- theres probably a TON of updates i forgot to include we have been many working on this one!


I would love to thank all that helped making this release!
LWM, Sn1p3rr3c0n, Thornsworth, Argon, avatarfighter, daemon976
and ofc Spdskatr and nobo which base code are used.

- This update got delayed a LOT because our dear friend Thornsworth passed away a few month ago, that was a major set back and we which to make this update great and honor him in a good way

Update: Oct 21, 2020 @ 3:13am

Update
- copied all linkables vanilla research bench has to AI bench
- moved fueling station and vacuum hopper to seprate icons again
- fixed a bug with assembler/db connection
- fixed a bug for power on column/mini drone station
- fixed a bug amount of drones in drone column/mini drone station
- fixed a bug if drone station tried to reinstall it self