DayZ
PvZmoD_TheDarkHorde
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Update: Sep 21, 2020 @ 8:57am

- 09/21/2020 V1.09.j :
----- Fix : The horde was not moving in some circumstances (when a player disconected when master aggroed him and one else was around).
----- Fix : The mod icone in menu was missing.
----- Coding : Code structure reworked, should allow to load more mods without server crash or “DEFAULT” error (it does not completely solve the vanilla problem but push the limits as far as I can)
----- Coding : #define PVZMOD_DARK_HORDE added.

Update: Sep 14, 2020 @ 12:22pm

- 09/14/2020 V1.08.i :
----- Feature : Possibility for the admins to see additional information when they use numpad0 (1)
----- Feature : Minimum number of players to activate the horde "hunting" the players (2)
----- Feature : Maximum number of Hunts per session (3)
----- Tweak : Minimum Distance to players to spawn new horde increased (4)
----- Other : Help file updated.

(1) This feature have to be activated with the "75" value in the json.
0 : show same informations than to regular players.
1 : Show Direction.
2 : Show Direction and Distance.
3 : Show Direction, Distance and Position.

(2) This feature have to be activated with the "76" value in the json.
This feature is used if "2" (deplacement type) is set to 6 (horde hunt the players).
This feature is useful to not have players always hunted by the horde when there is not a lot of players online.

(3) This feature have to be activated with the "77" value in the json.
This feature is used if "2" (deplacement type) is set to 6 (horde hunt the players).
This feature is useful to not have the horde always hunt the players even if a lot of players are online.
How it works : It counts the number of time the master detect a player. If the master detection counter reach the number set to "77" value, the horde will stop hunting players. The master will continue to detect and attack players close to the horde but the horde will not search players if they are far away, it will just move randomly on the map.
Note that de counter is reset each time the server start or if the horde is manualy reset (numpad9) but not when the horde is defeated.

(4) The "49" value have been increased from 100 to 500 (meters).
This feature avoid a new horde spawning too close to the players when the previous one have been defeated.

Update: Aug 12, 2020 @ 5:18am

- 08/12/2020 V1.08.h1 :
----- Fix : Little bug in the debug panel
----- Fix : Minor change to maintain compatibility with the PvZmoD Customisable Zombies

Update: Aug 9, 2020 @ 7:42am

- 08/09/2020 V1.08.h :
----- Debug messages system remade (it don't use Expansion chat box anymore)
----- Player messages system remade (it don't need VPPNotifications anymore)*
----- Some minor fixes and memory optimisations.

* It is recommended to update your Pvz_TheDarkHorde_Messages.c file because the size of the message box have changed. If you don't have other mods that use VPPNotifications you can remove it.

Update: Jul 2, 2020 @ 7:54am

- 20/07/02 V1.08.g1 :
----- Fix : Player inventory was not working correctly

Update: Apr 21, 2020 @ 9:04am

- 20/04/21 V1.07.g :
----- Fix : The option “All” in Pvz_TheDarkHorde_ZombieLoot.c file was not working

Update: Apr 18, 2020 @ 3:19am

You can find previous patch notes here
- 20/04/18 V1.07.f :
----- Fix : Couple of little fix and changes to maintain compatibility with PvZmoD Customisable Zombies

Update: Apr 11, 2020 @ 5:25am

- 20/04/11 V1.07.e :
You can find previous patch notes here
----- Fix : The horde didn't move when the master was set to ""
----- Fix : The master and the zombies was not spawning after moving close to a trader
----- Fix : Some other little things you shouldn't notice
(Light update again but I'm back here after releasing my new PvZmoD Customisable Zombies)

Update: Mar 23, 2020 @ 10:15am

Fix : sorry just a debug print I forgot (generate a lot of print in logs)

Update: Mar 23, 2020 @ 9:59am

- 20/03/11 V1.07.d :
----- Fix : Sometimes the horde master was missing.
----- Fix : Sometimes the horde master was stuck in walls. If a master is still in a wall, go away from him (100m) and he will unstuck.

This update may seem very light but I had to deeeeply rework my code to fix the missing masters. I made a lot of test but as the code logic changed a lot it is possible that new bugs arise with this update, please them to report me.
Now I'm ready to add some very exciting stuff for next update (some of it is already done but not activated because not polished enough). Promise, you should not be disappointed (Subscribe to the [https://steamcommunity.com/workshop/filedetails/discussion/2007900691/1750149787514540480/]news thread[/url] to stay tuned and anticipate possible changes in the profile files.