DayZ
PvZmoD_TheDarkHorde
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Update: Mar 11, 2021 @ 10:34am

Update: Mar 11, 2021 @ 10:34am

- 02/03/2021 V1.11.n2
----- Fix : conflict with last Namalsk update.
Note that I have to look at this Namalsk update content to see if things have to be changed on the dark horde but at least now the server start and the basic verification showed that the horde seems to work

Update: Mar 2, 2021 @ 7:19am

- 02/03/2021 V1.11.n1
----- Feature : When a player jump into the anomaly of Namalsk survival EVR storm event he get teleported near the horde (lot of options added in a new /prolife/Other/EventManager.xml file to tweak or extend this feature).
----- Feature : Possibility to teleport near the horde the players when they connect or/and when they respawn (disabled by default but can be fun for community events or to refresh the early game)(1).
----- Feature : Modders can use the players teleporting feature with their custom events (2).

----- Profile : Help file added for players teleporting feature.
----- Profile : in Help_Zombies_Options.txt “enable” and “disable” description was inverted.
----- Profile : The « Maximum_Distance_To_Player_To_Spawn_Zombies » value in MainOptions.xml is not used anymore (is now fixed to 700 to avoid some problems)

----- Admin : Profile folder is now automatically created (easier installation process).
----- Admin : Server FPS shown when numpad6 key is pressed and PvZmoD Spawn System is not used.

----- Fix : Thunder lower to avoid sound saturation.
----- Fix : In some circumstances when using my other mod “PvZmoD Customisable Zombies” the message showing who killed the master was appearing before the master effectly died.
----- Fix : The master should be stuck in walls less often (not perfect but if he stay in a wall, go away from him he will unstuck itself).
----- Fix : The master could be stuck far away from the horde.
----- Fix : The master was not respawning after been delete by trader zones (don’t forget to activate your safe zones in Pvz_TheDarkHorde_SafeZones.xml).
----- Fix : Sometime night movement type was used when server start even it was day time.

(1) For more details about this feature, read ”How to teleport a respawning player near the horde”.

(2) For more details about this feature, read ”How to trigger a teleportation event”.

Update: Feb 28, 2021 @ 3:49am

Back to the V1.10.m

Update: Feb 27, 2021 @ 6:29am

- 02/27/2021 V1.11.n
----- Feature : When a player jump into the anomaly of Namalsk survival EVR storm event he get teleported near the horde (lot of options added in a new /prolife/Other/EventManager.xml file to tweak or extend this feature).
----- Feature : Possibility to teleport near the horde the players when they connect or/and when they respawn (disabled by default but can be fun for community events or to refresh the early game)(1).
----- Feature : Modders can use the players teleporting feature with their custom events (2).

----- Profile : Help file added for players teleporting feature.
----- Profile : in Help_Zombies_Options.txt “enable” and “disable” description was inverted.

----- Admin : Profile folder is now automatically created (easier installation process).
----- Admin : Server FPS shown when numpad6 key is pressed and PvZmoD Spawn System is not used.

----- Fix : Thunder lower to avoid sound saturation.
----- Fix : In some circumstances when using my other mod “PvZmoD Customisable Zombies” the message showing who killed the master was appearing before the master effectly died.
----- Fix : The master should be stuck in walls less often (not perfect but if he stay in a wall, go away from him he will unstuck itself).

(1) For more details about this feature, read ”How to teleport a respawning player near the horde”.

(2) For more details about this feature, read ”How to trigger a teleportation event”.

Update: Dec 6, 2020 @ 10:04am

- 12/06/2020 V1.10.m
----- Profile : Files structure completely remade!! Have to be manually update (1)
----- Profile : Now all values can be refresh without restarting the server.
----- Profile : Help files completely rewrite.
----- Profile : Livonia, Deer Isle and Namalsk coords been added to terrain limits, waypoints and custom zones.
----- Mod Compatibility : Better compatibility with my other mod PvZmoD Customisable Zombies Need Manual Modifications (2).
----- Feature : Possibility to choose different movement type for day and night time.
----- Feature : Possibility to choose a random zone where the horde will walk around.
----- Feature : New night creature that is very difficult to see when player use NVG.
----- Feature : You can now modify the “stop hunting” perimeter for day and night time.
----- Feature : The master can now dodge when fighting (3).
----- Visuals : White fog color can now be used.
----- Visuals : Little cloud added when zombies spawn (or teleport).
----- Visuals : Big cloud added above the horde when the master hear a player.
----- Sounds : Thunder sound added when the master hear a player.
----- Sounds : Thunderbolt sound added when a player kill the master.
----- Sounds : Bell sound added when the horde enter the 1 km player radius.
----- Sounds : Sounds added when the zombies spawn or teleport.
----- Tweak : The horde now move faster when the master hear a player (4).

(1) Read carfully this thread or the Dark Horde will be deactivated.

(2) Now when the Customisable Zombies mod is loaded, it entirely manage the health / car resistance and speed values. Modify these characteristics in this mod instead of in Dark Horde profile. This is to avoid any conflict.

(3) If you use my other PvZmoD Customisable Zombies you have to manualy enable this feature in their sections in Characteristics.xml
You have to set the “Can_Dodge” values to 1 in “ZmbM_DH_Master_Day”, “ZmbM_DH_Master_Night” and “ZmbM_DH_Master_Night_NotThroughWalls” sections.

(4) No master running alone before de horde anymore but don't forget to lower the masters max speed in the Customisable Zombies mod profile if you use it.

Update: Nov 19, 2020 @ 8:36am

- 11/19/2020 V1.10.l
----- 1.10 Ready
----- THE KEY HAVE CHANGED (now the same key is used for all my mods).
----- Profiles : Optimizations to avoid possible memory leaks (manual modifications needed to apply these optimizations*)

(*) You have to remplace all « ref » (at the beguining of some lines) by « ref autoptr » in all .c files in the profile folders.
This can be easily done with search feature (ctrl-H) of text editors like notepad++ just make sure « Match whole word only » and « Match case » are both checked to avoid unwanted changes.
Or of course you can simply replace the files with the new ones if you didn't modified them.

Update: Oct 2, 2020 @ 1:37pm

- 10/02/2020 V1.09.k :

  • -- Feature : Possibility to add safe zones where the horde can't go (usefull for traders for example). This feature have to be manually activated, more details here.

Update: Sep 23, 2020 @ 4:00pm

- 09/24/2020 V1.09.j2 :
----- Fix : Conflict with Zomberry Admin Tools

Update: Sep 21, 2020 @ 9:22am

- 09/21/2020 V1.09.j1:
----- Fix : possible double variables name error