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for the horde itself (when the master is defeated) you can change the "Time_Before_The_Horde_Respawn_After_Been_Defeated" value in Pvz_TheDarkHorde_MainOptions.xml
Note that yu can find info in th _Help_ folder included in the profile folder
It is how the vanilla system works
xenymbus is right
I don't understand what you say about "lag"
Pvz_TheDarkHorde_MainOptions.xml
parameter:
<Time_Before_The_Horde_Respawn_After_Been_Defeated Mini="..." Maxi="..."/>
DO you use PvZmoD Customisable Zombies too?
Hi. Thanks so much for your helpful response. I'll look for a window this weekend to try and weave the two together in consideration to your response here. The very thought of your Dark Horde mod is so interesting, I would very much like to try and make it work. I do like aspect of the Indea mod as well. Somehow, I would like to see both work together. Take yourself a break over the holidays. You do such good work. You deserve a break. A very merry happy one to ya.
PvZmoD (Dark Horde and Customisable Zombies) are not fully compatible with Inedia mod.
If you use PvZmoD DH but Not CZ you will have to set the "DamageToZombieHandlerIsActive" to 0 in the Inedia json config file.
If you use both PvZmoD DH And CZ you will have to disable a couple of other feature to avoid conflicts. More info here: https://steamcommunity.com/workshop/filedetails/discussion/3031784065/3823048658578462589/
I have to investigate, sadly since this afternoon I have a "WaitAuthPlayerLoginState" error message for no reason (even with a fresh install on official servers)
I'll let you know what I found as soon as I'm unstuck
I am using InediaInfectedAI mod. It is my only other mod. Does the damage set by your mod to zombies outside the hoard alter the damage set on said zombies by InediaInfectedAI mod?
https://steamcommunity.com/workshop/filedetails/discussion/2051775667/3880365909907863489/
Thanks for this answer, I had to remove all your mods because it wouldnt work with the new expansion mod, finally had the time to look through comments, now servers are working.
If it is a mod conflict you will have to make test your side to find the mod(s) that conflict
https://steamcommunity.com/workshop/filedetails/discussion/2051775667/3880365909907863489/