DayZ
PvZmoD_TheDarkHorde
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Update: Mar 11, 2020 @ 11:18am

- 20/03/11 V1.07.c :
You can find previous patch notes here

----- IMPORTANT : VPPNotifications mod is now mandatory.
----- IMPORTANT : Admin need to update the Pvz_TheDarkHorde_Messages.c file (if not the server will not start)
----- UI : Clearer Dark Horde messages.
----- Feature : Master killer notification shown (*74).
----- Feature : The master is now bulletproof to avoid players safely shoot him from a car roof (*68).
----- Feature : The Night master is teleporting when hit by melee weapon (making him more difficult) (*69).
----- Feature : A timer before a new horde spawn after the previous one been defeated(*72-73).
----- Tweaks : Master/SpecialNightZeds and wolves does not aggro each other anymore.
----- Tweaks : Master inventory increased (90=>500).
----- Fix : Cars default resistance was not correctly managed in some circonstance.
----- Fix : When the admin reset the horde (numpad9) if the "3" is set to 1 the horde will respawn at the same place (previously it respawned at the place saved durring last server restart). It can be useful for spawn a missing master (but it don't solve the problem).
----- Log : Useless messages deleted.

(*x) can be deactivated in "x" value in the json file
(read the Pvz_TheDarkHorde_RealTimeTweaks -Help.txt file for more details).

Note about the bug making the master not spawning :
I'm investigating on this bug, I didn't find a way to reproduce it and I'm looking for more informations. If you encounter this bug contact me immedialty if possible to look at it together.
If you or me are not ready, you always can press numpad 9 to reset the horde (set the "3" persistence value to 1 to keep its actual position).
My side I will deeply rework my code (I hope for the next update) and I hope it will resolve the bug but can't be sure.

Update: Mar 2, 2020 @ 10:52am

- 20/03/02 V1.07.b :
----- Json Added : Possibility to disable the dark horde(1).
----- Json Added : Possibility to disable “go through walls” behaviour for “ghost” zombies. (2)
----- Json Added : Possibility to disable/expand the angry night zombies teleportation behaviour. (3)
----- Json Added : Possibility to modify Zombie resistance to the vehicles impacts. (4)
----- Json Added : Possibility to choose dark horde color (only black or red for night and day). (5)
----- Tweak : Master hearing reworked. (6)
----- Fix : Possible fix for “Direction message” showing when it shouldn't. (7)
----- Fix : Minor fixes. (8)
----- Server Logs : added informations to track masters missing sometime (9)

Remember you can find all options description in the Pvz_TheDarkHorde_RealTimeTweaks -Help.txt file

(1) "2" value to -1 in the json if you need to disable the horde.
Most of the code is skip when the horde is disabled, so you can see if the mod have heavy fps impact on your server.

(2) "66" value to 0 in the json to disable “go through walls” behaviour.
If you want to fully disable “ghost” zombies you can replace them in the Pvz_TheDarkHorde_ZombiesList.c file

(3) "67" value in the json 0:No Teleport / 1:Only in Night time / 2:All Day and night.
This option is weird but useful to uncamp players on cars.

(4) "63" to "65" values in the json.
This is a resistance ratio, if you set 500 the zombies will 5x resistant from vehicles damage.
Default values are 100000 1000 100 => x1000 x10 x1 for master / horde zombies / other zombies.

(5) "68" to "69" values in the json. 1: Black / 2: Red / 0: Light Bleu (useful for debug)
Sadly no way to freely set the color we want.
So only two colors for the moment, maybe more later but it is not a priority.

(6) No way to freely change these values.
The night master’s hearing was poor (+/- 50m)
Now Day master : 300-400m / Night master : 200-250m

(7) The communication part of my code have been deeply reworked.
I hope it will solve some messages displaying when they shouldn't.
Let me know if you encounter bugs on that.

(8) All the patch notes will not be that deep ;)
The “Fixed start/end points” deplacement type was not working as attended.
And the transition when “ deplacement type” is changed in json is now instant (without finishing the previous move)

(9) Set the "0" value to 4 in the json to activate log writing (don't do it if you don't need it)
If you see no master in the horde, activate the log writing and send me server logs to Liven#0879


Remember you can find all options description in the Pvz_TheDarkHorde_RealTimeTweaks -Help.txt file (and .c profile files are well documented too if you want to dig)

Update: Feb 26, 2020 @ 8:29am

Prelaunch fix

Update: Feb 26, 2020 @ 8:22am

Update meta file number

Update: Feb 26, 2020 @ 8:18am

Initial upload