562 ratings
Type: Mod
File Size
5.788 MB
Apr 7, 2020 @ 5:51am
May 23 @ 6:05am
54 Change Notes ( view )

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Key Features
- Customisable Health, Resistance, Movements, Strength and Vision Distance for the different zombies categorie.
- Each characteristics can have a different value for day and night time.
- All characteristics are customisable without mod repack needed, no server restart needed
(the admin have just to press numpad4 ingame to apply changes made in xml files).
- Features well documented.


Detailed customisable characteristics
--- Health points :
---------- Day / Night time

--- Resistance to :
---------- Bullets
---------- Melee Weapons
---------- Heavy Attacks
---------- Vehicles
---------- Explosions
---------- HeadShots
---------- Toxic Gas
---------- Backstab
---------- Day / Night time

--- Movements :
---------- Minimum speed
---------- Maximum speed
---------- Chance to spawn crawling
---------- Make zombies never crawl
---------- Day / Night time

--- Strength :
---------- Health damage
---------- Shock damage
---------- Stamina damage
---------- Blood damage
---------- Bleeding chance
---------- All of that with different values for Blocked / Unblocked attacks
---------- Crawling zombies spoil shoes.
---------- Day / Night time

--- Vision Distance :
---------- If player have bloody hands or not
---------- If player wear a special mask or not
---------- Day / Night time


Side features
Day/Night Time :
You can modify the beginning and the end hour of the night (default vanilla values are not very consistent in my opinion). This only affect the time when characteristics switch from day to night (and night to day) it does not affect server speed day/night times.

Fist fighting :
It is very easy to fight zombies with fist so I added a little damage and a chance to bleed during fist fighting (not to death of course) when player fist fight without glove and gloves degradation when player does wear gloves. This option is of course fully customisable and deactivable.

Modifications in cpp files :
(can't be modified without repacking)
- Zombies does not attack the animals (except for bears and wolves which relationships are customisable).
- Zombies inventory size increased.
- Zombies mask and eyes slots activated.
- Zombies are less easily attracted by the impact of bullet and the shots with suppressor
(and the durability of the suppressors have been increased).

Other :
- Zombies can break closed doors that are not locked with a lockpick.
- Crushing zombies with cars damage vehicle radiator.
- Zombies can hit the stopped cars.
- Crossbow oneshot if zombies are shot in the head.
- Helmets protect zombies from headshots.
- Player's heavy attacks can hit many zombies at the same time.
- Zombies can hit players on obstacle like cars (and sometime through buildings windows)
- Zombies can throw stones on player who are on obstacle.
- Bear traps make zombies crawling if they are not killed by it.
- WW are friendly.
- This mod can be use to modify zombies from another mod (but you have to test, it doesn't work for some creatures, Look at the list here).
- Each key feature can easily be deactivated independently.
- These is « global factors » to easily modify main characteristics for all zombies at once.


Useful Links
Installation Instructions.
Known Bugs.
Compatibility with the other mods.
Patch notes


You CAN use, modify, repack the mod as you need.
(do not simply redistribute it with another name and don't forget credits)

My other mods:
PvZmoD Spawn System
PvZmoD The Dark Horde
No WallHack On Connection
Longer Sunrise And Sunset
Pumpkin On Zombies
Christmas Event Enhanced
Complete Vehicles Spawner


Popular Discussions View All (32)
May 21 @ 1:02am
PINNED: Installation Instructions
Apr 26 @ 12:57pm
Vanilla infected settings
Feb 6 @ 3:17am
Servers using the mod
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Liven  [author] Jun 7 @ 8:43pm 
@ByXaRiK you can set the "Damages_To_Vehicles Activated" and "Attack_Stopped_Vehicles Activated" values to 0 in PvZmoD_CustomisableZombies_Globals.xml

Note that it will be apply to all zombies, you can't choose which zombies damage/attack cars or not.
ByXaRiK Jun 7 @ 4:14pm 
Hi, friend. Tell me what I need to configure so that my monsters do not damage vehicles? the players just cry from me! Thanks in advance for your reply!:steamthumbsup:
Liven  [author] Jun 6 @ 6:37am 
@Pako, you can't exclude a zombie type from PvZmoD Characteristics but you can create its own section at the beguinning of PvZmoD_CustomisableZombies_Characteristics.xml and set values close to its vanilla values.
Pako Jun 5 @ 4:28pm 
I have zombies set up I want krovosos to have its hp native and all the characteristics and not from your mod what should I do how to do so that the mod does not control it
Liven  [author] Jun 3 @ 4:23am 
@ K F C, can you show me a video showing your problem and send me a zip of your Pvzmod profile folder on discord Liven#0879
Shaggoth (Ищезаяц) Jun 3 @ 3:19am 
by "be me" you mean "beat me" i hope. if so, Liven answered that below
K F C Jun 2 @ 7:37pm 
no. I want them to be me but not throw stones
Liven  [author] Jun 2 @ 11:27am 
@K F C, with default settings zombies should be able to hit players on cars and throw stone to them but the can't jump on the car if it is your question
K F C Jun 1 @ 11:56pm 
zombies used to be you if you were driving. how to make zombies get to you if you jumped on a car?
Das-great May 28 @ 6:59am 
I've not tried the mod on its own yet. Something I will have to try mate. The logs don't pinpoint anything and the Mdmp doesn't give much either to my limited knowledge. Will keep digging as I like the mod on my standalone server.