DayZ
1,090 ratings
PvZmoD_CustomisableZombies
9
5
5
5
4
4
4
4
4
4
3
2
2
2
59
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
File Size
Posted
Updated
6.154 MB
Apr 7, 2020 @ 5:51am
Jan 8 @ 10:34am
65 Change Notes ( view )

Subscribe to download
PvZmoD_CustomisableZombies

Description

[discord.gg]


Key Features
- Customisable Health, Resistance, Movements, Strength and Vision Distance for the different zombies categorie.
- Each characteristics can have a different value for day and night time.
- All characteristics are customisable without mod repack needed, no server restart needed
(the admin have just to press numpad4 ingame to apply changes made in xml files).
- Features well documented.
- This mod manage only zombie based creatures, not animals.

----------------------------------------------------------------------------------------------------

Detailed customisable characteristics
--- Health points :
---------- Day / Night time

--- Resistance to :
---------- Bullets
---------- Melee Weapons
---------- Heavy Attacks
---------- Vehicles
---------- Explosions
---------- HeadShots
---------- Toxic Gas
---------- Backstab
---------- Day / Night time

--- Movements :
---------- Minimum speed
---------- Maximum speed
---------- Chance to spawn crawling
---------- Make zombies never crawl
---------- Day / Night time

--- Strength :
---------- Health damage
---------- Shock damage
---------- Stamina damage
---------- Blood damage
---------- Bleeding chance
---------- All of that with different values for Blocked / Unblocked attacks
---------- Crawling zombies spoil shoes.
---------- Day / Night time

--- Vision Distance :
---------- If player have bloody hands or not
---------- If player wear a special mask or not
---------- Day / Night time

----------------------------------------------------------------------------------------------------

Side features
Day/Night Time :
You can modify the beginning and the end hour of the night (default vanilla values are not very consistent in my opinion). This only affect the time when characteristics switch from day to night (and night to day) it does not affect server speed day/night times.

Fist fighting :
It is very easy to fight zombies with fist so I added a little damage and a chance to bleed during fist fighting (not to death of course) when player fist fight without glove and gloves degradation when player does wear gloves. This option is of course fully customisable and deactivable.

Modifications in cpp files :
(can't be modified without repacking)
- Zombies inventory size increased.
- Zombies mask and eyes slots activated.
- Zombies are less easily attracted by the impact of bullet and the shots with suppressor
(and the durability of the suppressors have been increased).

Other :
- Zombies can break closed doors that are not locked with a lockpick.
- Crushing zombies with cars damage vehicle radiator.
- Zombies can hit the stopped cars.
- Crossbow oneshot if zombies are shot in the head.
- Helmets protect zombies from headshots.
- Player's heavy attacks can hit many zombies at the same time.
- Zombies can hit players on obstacle like cars (and sometime through buildings windows)
- Zombies can throw stones on player who are on obstacle.
- Bear traps make zombies crawling if they are not killed by it.
- WW are friendly.
- This mod can be use to modify zombies from another mod (but you have to test, it doesn't work for some creatures, Look at the list here).
- Each key feature can easily be deactivated independently.
- These is « global factors » to easily modify main characteristics for all zombies at once.

----------------------------------------------------------------------------------------------------

Useful Links
Installation Instructions (Omega Manager users, read carefully instructions).
Known Bugs.
Compatibility with the other mods.
Patch notes

----------------------------------------------------------------------------------------------------

Permissions
You CAN use, modify, repack the mod as you need.
(do not simply redistribute it with another name and don't forget credits)

My other mods:
PvZmoD Spawn System
PvZmoD The Dark Horde
Longer Sunrise And Sunset
Pumpkin On Zombies
Christmas Event Enhanced
Complete Vehicles Spawner
ZombiesVsPredators

[discord.gg]
[www.paypal.com]

Popular Discussions View All (42)
94
1
Sep 21, 2025 @ 5:54am
PINNED: Installation Instructions
Liven
3
Nov 9, 2025 @ 4:49am
Some ZmbM_SoldierNormal_Base still run even if I disabled it
LC
5
Aug 29, 2025 @ 9:31am
Crash on GameExit
Daxolion
1,969 Comments
Liven  [author] Feb 6 @ 1:08am 
@KOPYkAT, This value can't be modified in .xml you will have to set a config.cpp
more info on my discord here : https://discord.com/channels/821314068865351681/821690991345795133/837354579535331340
KOPYkAT Feb 5 @ 2:59pm 
This is awesome but increases the slots of the zombies to 70 which is weird... is there a config for that?
Liven  [author] Feb 2 @ 2:22pm 
PvZmoD_CustomisableZombies modify lot of things but not loot
FIDA Feb 2 @ 1:16pm 
Good question 🙂 I honestly don’t know.
In general, zombies seem to pull their settings from the PvZmoD_CustomisableZombies_Characteristics.xml file.
Liven  [author] Feb 2 @ 1:03pm 
@FIDA, PvZmoD Customisable Zombies do not modify zombie loot at all.
Do you use PvZmoD Spawn System? Or the Dark Horde?
FIDA Feb 2 @ 12:52pm 
Hi Liven,
could you please tell me how to properly configure zombie loot on death?

I tested this by disabling your mod, and custom loot spawns on vanilla zombies without any issues. As soon as I enable the mod, loot stops spawning correctly.

I assume this is related to the mod overriding zombie classes or death logic. Is there a proper way to configure or bypass this so that zombie loot works as intended?
xKrak3n Feb 2 @ 7:03am 
I understand no worries. I'm working on one myself and was just wondering if it was limited by the engine since I haven't seen anyone do it yet, and I haven't found a way to successfully hook into AnimalBase. Thank you.
Liven  [author] Feb 2 @ 3:58am 
@xKrak3n, It should be possible but to be honest I don't have much time to spend on Dayz modding anymore
xKrak3n Feb 1 @ 7:54pm 
Sorry if this has been asked before, but I'm wondering if it's even possible to create a mod like this for Animals? I've been trying to make one, started with the vanilla bear, but the engine seems to ignore my scripts entirely or overwrite them on spawn initialization, and I'm wondering if animals are just handled differently or if it's possible at all. Thanks!
Liven  [author] Jan 28 @ 3:15am 
@Un0rthud0x, sorry no