DayZ
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PvZmoD_CustomisableZombies
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Type: Mod
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Zamieszczono
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6.094 MB
7 kwietnia 2020 o 5:51
21 lutego o 5:19
Listy zmian: 59 ( zobacz )

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PvZmoD_CustomisableZombies

Opis

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Key Features
- Customisable Health, Resistance, Movements, Strength and Vision Distance for the different zombies categorie.
- Each characteristics can have a different value for day and night time.
- All characteristics are customisable without mod repack needed, no server restart needed
(the admin have just to press numpad4 ingame to apply changes made in xml files).
- Features well documented.

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Detailed customisable characteristics
--- Health points :
---------- Day / Night time

--- Resistance to :
---------- Bullets
---------- Melee Weapons
---------- Heavy Attacks
---------- Vehicles
---------- Explosions
---------- HeadShots
---------- Toxic Gas
---------- Backstab
---------- Day / Night time

--- Movements :
---------- Minimum speed
---------- Maximum speed
---------- Chance to spawn crawling
---------- Make zombies never crawl
---------- Day / Night time

--- Strength :
---------- Health damage
---------- Shock damage
---------- Stamina damage
---------- Blood damage
---------- Bleeding chance
---------- All of that with different values for Blocked / Unblocked attacks
---------- Crawling zombies spoil shoes.
---------- Day / Night time

--- Vision Distance :
---------- If player have bloody hands or not
---------- If player wear a special mask or not
---------- Day / Night time

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Side features
Day/Night Time :
You can modify the beginning and the end hour of the night (default vanilla values are not very consistent in my opinion). This only affect the time when characteristics switch from day to night (and night to day) it does not affect server speed day/night times.

Fist fighting :
It is very easy to fight zombies with fist so I added a little damage and a chance to bleed during fist fighting (not to death of course) when player fist fight without glove and gloves degradation when player does wear gloves. This option is of course fully customisable and deactivable.

Modifications in cpp files :
(can't be modified without repacking)
- Zombies inventory size increased.
- Zombies mask and eyes slots activated.
- Zombies are less easily attracted by the impact of bullet and the shots with suppressor
(and the durability of the suppressors have been increased).

Other :
- Zombies can break closed doors that are not locked with a lockpick.
- Crushing zombies with cars damage vehicle radiator.
- Zombies can hit the stopped cars.
- Crossbow oneshot if zombies are shot in the head.
- Helmets protect zombies from headshots.
- Player's heavy attacks can hit many zombies at the same time.
- Zombies can hit players on obstacle like cars (and sometime through buildings windows)
- Zombies can throw stones on player who are on obstacle.
- Bear traps make zombies crawling if they are not killed by it.
- WW are friendly.
- This mod can be use to modify zombies from another mod (but you have to test, it doesn't work for some creatures, Look at the list here).
- Each key feature can easily be deactivated independently.
- These is « global factors » to easily modify main characteristics for all zombies at once.

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Useful Links
Installation Instructions.
Known Bugs.
Compatibility with the other mods.
Patch notes

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Permissions
You CAN use, modify, repack the mod as you need.
(do not simply redistribute it with another name and don't forget credits)

My other mods:
PvZmoD Spawn System
PvZmoD The Dark Horde
Longer Sunrise And Sunset
Pumpkin On Zombies
Christmas Event Enhanced
Complete Vehicles Spawner
ZombiesVsPredators

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Popularne dyskusje Zobacz wszystkie (32)
80
1
30 grudnia 2023 o 4:29
PRZYPIĘTE: Installation Instructions
Liven
26
6 lutego 2023 o 3:17
Servers using the mod
Liven
5
28 października 2022 o 17:27
Problems using this mod with dbo_creatures (bloodsucker)
happyman0073
Komentarzy: 1 719
talonstad 15 kwietnia o 18:18 
think i figured it out, just have to put a 0 into number of hits
talonstad 15 kwietnia o 18:07 
Quick question, can you turn off the door breaking opening or do i just set the number of hits really high?
Alan 3 kwietnia o 0:39 
Thank you very much, your module is amazing!
Liven  [autor] 28 marca o 21:48 
@Fac, yes but check this list because some mods are not fully compatible because the way they have been done : https://steamcommunity.com/workshop/filedetails/discussion/2051775667/3880365909907863489/
Fac 28 marca o 15:06 
Can u use this mod to make creatures from other mods harder to kill ect?
Frosted mini Yeets 20 marca o 8:23 
ok thank you i will check it out
Liven  [autor] 19 marca o 3:54 
@Frosted mini Yeets, PvZmoD Customisable Zombies doesn't manage loot on zombies but PvZmoD Spawn System does.
Or maybe you can look at PvZmoD Dark Horde which has a real boss with configurable loot
Liven  [autor] 19 marca o 3:53 
@MaGhor, my mod is not supposed to work with animals, it works only with zombie based creatures
Frosted mini Yeets 18 marca o 16:06 
Hello I have the mod installed and i was trying to make one of rteh zombies a boss and wondering if there is a way to set it so theres a percent for certain loot to spawn when its killed like a .001% chance for special weapons or something.
MaGhor 18 marca o 15:50 
That's not it. I have everything set to 1.0. That would be Z all minis. But it happens randomly any Z.
Disabling the feature entirely probably helped. But I'm not happy, I used it on Predators ;), they are too big. THX sir...