Noita
New Enemies And Bosses Mod
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Update: Sep 11, 2024 @ 6:38am

some work on the yikka to work offscreen and produce second phase when dug to death. These features were present in the past but have been broken with updates.

Update: Sep 9, 2024 @ 11:31am

maximum persisting bosses going on out of the loaded area is 11. and Yikka doesn't despawn its physics body presence as easily as it used to.

Update: Sep 7, 2024 @ 3:13pm

minor translation updates, peasants got merged into 1 entity, mwyah now deals holy damage instead of curse because certain mods add curse immunity. Among other small things

Update: Sep 4, 2024 @ 10:18am

flesh material compatibility + ensured no despawning of certain orb boss spawners by removing Camera Bound Component! Oversight on my end.

Update: Sep 2, 2024 @ 10:23am

made manus hand die properly + Now ceiling enemies like dripper stalker mutant blob and others can lay down trick kill money, trick blood money and they scale accordingly with everything else as they should.

Update: Sep 2, 2024 @ 1:53am

fixed the dripper

Update: Aug 31, 2024 @ 2:04pm

did a bit of a leap and attached all important bosses to the world state entity so that they do not despawn ever. This is a bit of a risk. From what I've tested it didn't affect gameplay that differently than my previous method, but I need time and experimentation to moreso understand the repercussions. They do not despawn anymore. but at what cost..

Update: Aug 30, 2024 @ 6:39am

menace was invincible with regards to damage taken sometimes

Update: Aug 30, 2024 @ 12:54am

better arenas. less glitches when in walls and less getting stuck outside the arena

Update: Aug 29, 2024 @ 1:36pm

made arenas a little more strict on area confinement, to prevent boss unloading especially when people go far far away and mod restart while far away. In which case the boss might despawn. there's also phase logic to prevent breaking for some advanced bosses