Space Engineers

Space Engineers

Rich HUD Master
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Update: Nov 7 @ 2:18pm

Version: 1.3.1.0

- Refactored Tree Manager and UI node API and added support for separate Measure and Layout passes for upcoming client 1.3 update
- Reduced visibility transition/registration latency for older clients
- Window and HUD Spaces are now divided into separate subtrees with instant layering updates
- Improved text underline accuracy
- Fixed TerminalDragBox

Full Changelog: https://github.com/ZachHembree/RichHudFramework.Master/compare/1.3.0.7...1.3.1.0

Update: Nov 7 @ 1:34pm

Update: Oct 19 @ 9:08pm

Version: 1.3.0.7

Fixes
  • Fixed cursor flickering
  • Fixed text wrapping prepend bug
  • Fixed incorrectly set WasParentVisible flag for preloaded elements when calling GetUpdateAccessors()

Other Changes
  • TextBoard.TextSize now gets the current text size, as opposed to the size from the last frame
  • Refactored TreeManager update synchronization
  • 3D billboards in BillboardUtils on clients are now disabled

Full Changelog: https://github.com/ZachHembree/RichHudFramework.Master/compare/1.3.0.6...1.3.0.7

Update: Oct 13 @ 10:12am

Version: 1.3.0.6

- Fixed bug preventing vertically centered text offsets from being updated
- Clamped TextBoard.TextOffset to maximize visible text when scrolling

Update: Oct 10 @ 11:08pm

Version: 1.3.0.5

Added duplicate install detection and handling

Update: Oct 10 @ 10:55pm

Update: Oct 10 @ 10:41pm

Update: Jun 4 @ 2:14am

Version: 1.3.0.4

- HUD space depth sorting now done in full precision floating point
- Disabled DPI scaling for cursor
- Removed deprecated screen scaling update limit affecting FOV updates

Update: Jul 21, 2024 @ 5:01am

Version: 1.3.0.3: Revert cursor layout timing change

Update: Jul 18, 2024 @ 9:18am

Version: 1.3.0.2: Capture Flag Hotfix