Space Engineers

Space Engineers

Rich HUD Master
Showing 21-30 of 79 entries
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Update: Mar 20, 2022 @ 9:29am

Version: 1.2.3.5

• Clear spectator camera control blacklist on unload
• Preload cursor UI element

Update: Mar 17, 2022 @ 3:32pm

Version: 1.2.3.4

Added support for spectator cam to input blacklist

Update: Mar 10, 2022 @ 4:16pm

Version: 1.2.3.3: Fix Chat Bind Bug in BindManager

Ensure chat open prop == false when closed w/Enter

Update: Mar 5, 2022 @ 2:04am

Version: 1.2.3.2: Fix: Only Unload BB Utils on Component Unload

Client BB utils don't expect Master utils to reload, meaning master utils can't reload.

Update: Feb 28, 2022 @ 2:39am

Version: 1.2.3.1: Bind Update Fix and Reload Crash Fix

• Fixed bug in BindManager that allowed Bind update to accept duplicates
• Fixed bug in BindManager that would prevent a Bind from being cleared properly when being changed
• Fixed bug causing crash if the currently selected page was no longer in the mod list
• Pressing escape will now cause any control to lose input focus

Update: Feb 26, 2022 @ 9:35am

Version: 1.2.3.0: Text and Cursor Fixes

Additions

• Added universal InputEnabled flag to HudElement base for enabling/disabling input updates for any element type
• Added implicit conversion for RichText to ToolTip

Fixes

• Fixed bug causing reported cursor position to be out of sync for custom HUD spaces
• Fixed bug causing TextBox caret to jump back to start
• NamedSliderBox now clips name text to prevent overlap with value
• Fixed face range calculation in PolyBoard types causing incorrect triangles to be drawn for a given slice
• Stabilized input for RadialSelectionBox and increased sensitivity range
• Fixed null ref exception in TextBuilder lined formatter
• Fixed null ref exception preventing client reload on crash
• Fixed typo in IRichChar accessor index

Other Changes

• Removed HudSpaceNode.DrawCursorInHudSpace. The captured draw matrix is out of sync and not easily fixed, so I've removed this feature for now.
• BindGroupInitializer now accepts empty binds

Update: Feb 21, 2022 @ 9:56pm

Version: 1.2.2.2: Fix Null Ref and Increase BB Pool Size

• Fixed null ref exception in Bind.GetCombo()
• Increased BB swap pool size

Update: Feb 20, 2022 @ 5:12am

Update: Feb 19, 2022 @ 2:35pm

Version: 1.2.2.1: Bind Conflict Fix

• Fixed bug in Bind Manager where a group would fail to reset binds' beingReleased flag after all binds were fully released
• Started checking actual chat bind via MyAPIGateway for BindManager.IsChatOpen property instead of just checking if Enter is pressed

Update: Feb 18, 2022 @ 3:34am

Version 1.2.2.0: Bind Manager and BB Util Fixes

• Added IsNewPressed and IsReleased properties to IControl
• Fixed bug in BindManager where binds would sometimes fail to finish releasing, blocking other inputs
• Fixed triangle range calculation in BillboardUtils AddRange methods
• Fixed bug in SelectionBoxBase that prevented tab from drawing on highlight boxes
• Fixed a few more instances in UI library where focus formatting wouldn't initialize old colors
• Adjusted RadialSelectionBox input sensitivity
• Overlapping binds can now be pressed without previously pressed binds being fully released