Don't Starve Together

Don't Starve Together

ReForged
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Update: Mar 2, 2021 @ 8:44pm

Version 1.31

New Features:
  • Added stat for perfect parries.
  • Increased Wolfgang's Mighty duration from 10 to 20 seconds.
  • Spice Bomb ReForged:
    • Added lingering effect that gives targets a reduced version of the buff/debuff.
    • Targets hit during impact receive full buff/debuff.
    • Mobs that are woken from being slept from Spice Bomb Alt will now take 1 second to be able to go back to sleep via the same Spice Bomb Alt.
  • Level cap increased to 2000!
  • Added new global table FORGE_TEAM_TAGS to allow easier modification of COMMON_FNS.CommonExcludeTags and similar functions.
  • Added GetAllyTags, GetEnemyTags, GetAllyAndEnemyTags, GetTeamTag, and SwitchTeamTag functions to COMMON_FNS.
  • Mob's keeptarget fn will now take enemies' "Team" tags into account.
  • Added option for lobby puppets to ignore emotes (for Playable Pets). Note: Other changes were also made for Playable Pets.

Bug Fixes:
  • Burgers will no longer crash the game when players attempt to eat them.
  • Spicebomb alt (Regen) will now remove the acid debuff when applying the healing buff.
  • Amplify Passive should no longer cause issues when players disconnect with it.
  • History Panel will no longer show runs that the server does not have the mod for.
  • History Panel filters for modes and wavesets now function.
  • Slingshot should now consistently fire its projectile when attacking.
  • Item names on the character select lobby screen now display correctly.
  • Gaining the BattleCry buff while using the Blacksmiths Edge and Spiral Spear will no longer prevent the player from attacking when predictive lag compensation is enabled.
  • Spice Bomb Alt reticules should now display correctly for all clients.
  • Mobs are now able to be slept multiple times from the same Spice Bomb Alt.
  • Fixed mouse-over "hit-box" for wortox's staff, trident, and spatula.
  • Swineclops will no longer play the walking state when his guard is active with no active targets.
  • Scorpeon's projectile will now properly hit enemies that are not on the same "Team".
  • Boarrior's FindMid-RangeTarget function now properly checks for enemies not on the same "Team".
  • Boarrior's spin attack will now properly check for enemies that are not on the same "Team".
  • Abigail Flower should no longer crash the game when being inspected.
  • No longer able to spam actions on the beta branch of DST.

Update: Dec 11, 2020 @ 7:19pm

Version 1.30

Bug Fixes:
  • Force Start no longer crashes the game.

Update: Dec 8, 2020 @ 5:38am

Version 1.29

Bug Fixes:
  • Fixed exploit that was being abused. Be sure to update to this version to avoid the exploit.
  • GetPlayersClientTable added as a utility function. - Players with a bad connection should no longer be marked as a cheater at the end of a game due to sending a batch of rpc's to the server.

Update: Nov 23, 2020 @ 9:59pm

Version 1.28

Bug Fixes:
  • Fully rebuilt sounds library.
  • Fixed sound categories.
  • Fixed compression algorithm (size went down from 9 mb to 1 mb)
  • Fixed flytraps not playing breathing sounds in idle states.
  • Added new spawn sounds to flytraps.
  • Forge is no longer disabled when there is no gamemode.
  • Burgers will no longer force you into the "eat" state if you don't have it.
  • Added eatstateoverride option to decide what "eat" state you want over the default.
  • Version number added to the mod's description.
  • Getting interrupted while attacking and holding the attack key will no longer cause the player to stop attacking.
  • Player puppets can now be "hit" in the lobby again.

Update: Oct 31, 2020 @ 10:20pm

Version 1.27

New Features:
  • Added new states for slingshot attack.
  • Added new the states for gauntlet attack and alt.
  • Spice Bomb alts now applies buffs with a 1 second window, rather than just 1 frame.
  • Added more debug features (not the admin menu).
  • Woby is no longer clickable during waves if buff isn't ready.
  • Woby now places an fx when buff is ready.
  • Lobby announcement is now constrained to FrontEnd directly and has new animation.
  • Added fadeable text module.
  • Added debug keys independant of admin menu for easier debugging for developers.

Bug Fixes:
  • Fixed Golem and Lava fissure not having bloom.
  • Heal Aura now blooms like it did in Forge.
  • Added missing fossil break fx.
  • Fixed slingshot and punch states not playing correctly for those who use lag compensation.
  • Fixed behaviour for Crowdstands and re-enabled the Doydoy easter egg.
  • Fixed spice bomb's attack and defense buffs/debuffs never being removed.

Update: Oct 23, 2020 @ 1:26am

Version 1.26

Bug Fixes:
  • Fixed crash when hardmode snorts gets hit by complexprojectiles.
  • Fix for game settings panel not having the correct index.

Update: Oct 22, 2020 @ 12:32pm

Version 1.25

New Features:
  • Replaced Warly's spatula and chef hat with a new weapon drop, spicebomb. It replaces the healing staff.
  • Hold ALT, CTRL, or SHIFT after right clicking to change the alt of the spicebomb.
  • Added support for Walter.
  • Added punch anim for Gauntlets.
  • Added COMMON_FNS.ApplyMultiBuild() to allow modders to easily apply split builds on whatever they want.
  • Added new debuff "Marked for Death".
  • Boarlord, spawners, and portal will now change builds based on the data.override_build if given by the map file.
  • Added customization to Crocommanders (hard) reinforcements.
  • Entities with "ALLOWCLICK" tag will not have the NOCLICK tag applied to them on wave spawn.
  • Added a new spawn preset: Random - randomly choose a valid preset to spawn mobs.

Bug Fixes:
  • Attackperiod is now set to 0 by default, this was done to fix "multitargeting" after the recent update.
  • Fixed server_leaderboard panel crash.
  • Fixed grey Next button on the first panel.
  • Removed the Community Unlocks tab.
  • Players will no longer die by a light that is no longer active in both RLGL modes.
  • Crocommander (hard) now starts their reinforcements cooldown on spawn.
  • Fixed crashing when attacked by charlie/grue.
  • Removed the empty space in front of the mod's name.
  • Fixed crash in lobby if a starting item didn't have a name in STRINGS (this affected a couple of character mods like Playable Pets).
  • Fixed crash when using wortox on other seasons of Forge due to the reticule component.
  • Fix for puppets in mvp panels.

Update: Jul 1, 2020 @ 6:18pm

Update: Jun 6, 2020 @ 10:28am

Version 1.23

Bug Fixes:
  • Fixed Warly's item restrictions.
  • Fixed Rhinocebro's chest bump AOE range.
  • Fixed double trouble waves dropping two heal staves.

Update: May 30, 2020 @ 5:29pm

Version 1.22
New Features
  • New lobby converted slightly to work with ReForged.
  • Selected characters details on the character select screen now show which companions the character enters the Forge with.
  • Rhinocebros now do damage with their chest bump.
  • Strings added to support the new lobby. Note, some strings need to be added to the translation files.
  • Added functionality for base damage functions.

Bug Fixes
  • Items with unknown names will now display "Unknown" instead of crashing the game.
  • Fire resistance is now correctly applied to the fire debuff.