Don't Starve Together

Don't Starve Together

ReForged
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Update: Feb 4, 2022 @ 9:54pm

Version 2.02.6

Bug Fixes
  • Battle Cry debug print now uses the correct parameters.

Update: Feb 4, 2022 @ 7:25pm

Version 2.02.5

Bug Fixes
  • Users perks are now updated correctly when using 'random' perks.
  • Users should no longer be banned for sending their achievements to the server when server level is off.
  • Reduced the default ban time from 30 minutes to 10 minutes.
  • CheckCommand will now fail if TheWorld does not exist.

Dev Features
  • Debug Print has been updated to support a new universal debug print display. All prints in the mod have been updated to use it. New formula for printing to the log. RF is prefixed on each as well as the type of print which includes ERROR, WARNING, NOTE, and LOG.

Update: Jan 31, 2022 @ 4:44pm

Version 2.02.4

Bug Fixes
  • Spectators are no longer counted as an active player at the start of the match.
  • Commands updated to prevent unwarranted bans and exploits.
  • Game settings of previous match will now display slightly lower so that hover text is not cutoff.
  • Talker dialogue has been lowered so the anim is no longer cutoff at the top of the screen.
  • Removed print spam of colouradder changes.

Update: Jan 29, 2022 @ 8:44pm

Version 2.0.3

Bug Fixes:
  • Lobby Chat updated to scroll to latest message on lobby join and display new messages correctly again. Players can control the amount of messages stored in their chat history and if avatars are displayed through client options.
  • New Server Options:
    • Command Spam Ban Time: How long a user is banned for spamming commands to the server. (30 minutes by default)
  • New Client Options:
    • Default Lobby Tab: Choose which tab is selected by default in the lobby.
    • Max Messages: Total number of messages displayed in your chat history. (100 messages by default)
    • Show Chat Icon: Shows players avatar next to their chat messages. (Off by default)
    • Event Arenas: Allows certain arenas to change depending on the current event.
  • New Talkers. Talkers control the dialogue display at the top of the screen. Multiple talkers can talk and display dialogue at the same time. Admin Commands, gametype, and waveset dialogue updated to use talkers.
  • Added campfire_fire_colorable asset.
  • Added rf_map_blockers.
  • Parry now has sounds for entering and parrying.
  • Strings added.

Balance Changes:
  • Abigail no longer keeps aggro when dissipating.
  • Red Light in RLGLOLBL now has a larger delay before checking if players are moving.

Bug Fixes:
  • Projectile tail functions should now be checked correctly if they exist through the common functions.
  • Attack Knockback is now defaulted to 1 if not value is given.
  • Admin Commands updated to use new talkers.
  • Entities are only affected by one Heal Aura at a time now. If they are in multiple Heal Auras then they will only be affected by one until it ends and then if they are still within another Heal Aura it will repeat until no longer in any Heal Auras.
  • Players who do not have a join time will now get full experience for time played.
  • Players who initiate a vote will no longer vote multiple times even though their vote is only counted once.
  • Unknown perks should no longer crash the server.
  • Rechargeable component now correctly checks if aoetargeting exists.
  • Combat components CanTarget function will not check if it's owner is still valid before checking the given target.
  • Loading portals will now always have a data table.
  • Players who have less than 100 levels are no longer displayed as having 100 more levels than they actually have.
  • Game will no longer end if a player is midrevive on defeat.
  • RLGL gametypes are now compatible with Hallowed Forge.
  • Teleporting in RLGL with an active light will no longer remove the light from the player.
  • Heal Aura and Poison debuff will no longer remove the current light on the player.
  • RLGL gametypes no longer need a world reset to become active.
  • RLGL gametypes no longer interrupt the wavesets dialogue.
  • Revive Charges are no longer added if the match is already over.
  • Poison debuff now removes visual health degen on removal.
  • Rhinocebro revive percentages updated to the latest functions.
  • Crocs Before Pigs achievement no longer crashes hard and can only be achieved on normal (due to the behavior of Crocommanders on hard)
  • UnSpun Hero is no longer rewarded if the snortoises spin once and only once. Now it requires no spins to occur.
  • Abigail is no longer invincible.
  • All Attack based stats should now track correctly.
  • TimeLock no longer works on non interruptible states.
  • Randomized waveset will no longer crash if no enemies spawn.
  • New Panel now correctly checks if news exists before attempting to display the news.
  • Unknown characters will no longer crash in the lobby.
  • Spice Bomb Debuffs are now affected by spell duration buffs.
  • Spice Bomb will no longer crash the server when the owner of a Spice Bomb disconnects as it is thrown.
  • Custom News Panel text will now remove the return carriage at the end of any line to ensure spacing is correct.
  • Backtrek Staffs portal marker now correctly completes spell. This means that Maxwells Shadows passive now tracks correctly when placing portal markers.
  • Fossilized state now plays the correct break sound.
  • Bernie now checks to see if the target hes grabbing actually exists before attempting to get aggro.
  • Fixed a typo, causing a crash when a map has no level_data.
  • Overridden /rescue to avoid it being abused to get oob.

Dev Features:
  • New Common Functions
    • CheckCommand: validates command use.
  • Gametypes are now loaded
  • New function GetAdminTalker added to TheWorld.net. Returns the admin talker.
  • New components added:
    • command_manager: manages command usage.
    • bgm_manager_reforged: manages background music.
  • Common functions added for talkers (SpeechRootKillTask, OnTalk, GetDialogueStrings).
  • Generic Fossilized and Frozen assets added and states updated to support them. Still not fully implemented.
  • New Image function, ScaleToSize, which scales the image to the given size keeping its original dimensions. All calls to SetSize have been replaced to use this function instead.
  • Wavesets can now control the end of match dialogue.
  • Moved player positinit code from main to player postinit file.
  • ColourAdder now has support for mult colours.
  • IsUserAdmin utility function added.
  • String Pot File generation functions added in utility.
  • Gauntlets name refactored to be "lavaarena_gauntlet" to be consistent in all uses.
  • Gametypes are now enabled and disabled when the setting changes instead of a world reset.
  • New Parry success and fail functions added to parryweapon component.

Update: Oct 25, 2021 @ 7:09am

Version 2.0.2

Bug Fixes:
  • Warning message now prints to log when the usercommand for updating achievements runs before TheWorld is ready.
  • Fog task will now check if net exists, if not, then it will continue attempting to make fog until the net is created.
  • Corrupted run in your history are no longer scanned and instead marked invalid immediately.
  • Spectators no longer collides with flyers.
  • Reserve Slots should now have the correct setting.
  • Reserved Slots should now function as intended. Admins can take up reserved slots, but their slot will not be reserved if they leave and there are no more free reserved slots.
  • Most stats should now track correctly. This includes damage from pets, player owned sources (such as poison or fire debuffs), etc.
  • Mobs now check if the object exists and is valid when attempting to destroy it through collisions.
  • Users achievements table should now always exist.
  • Level badges now should always displays badges with ranks and tiers that exist.
  • Boarilla now plays the correct sound when coming out of its bunker.
  • Wet Debuff will now correctly buff "electric_weak" attacks.
  • Bernie now checks if its target is valid before Dancing.
  • Rhinocebros and Swineclops should now always play the correct unfossilized anim.
  • Looped threads are now saved and ents will not attempt to create another one if it already exists.

Dev Features:
  • Stat Tracking rewritten. Now supports starting and stopping any stat tracking of mobs, player, pets, and structures.
  • Heal Aura no longer checks "_isinheals" tag for its sleeping condition and instead checks to see if the ent is still cached.
  • Added functions for reserved slots in LavaarenaEvent to keep track of connected players and slots remaining.
  • Disabled the old Debuff display for now.
  • Battlestandards now use the common structure function.
  • Common Fossilized State functions added to common forge states. All mobs now use it.

Update: Oct 22, 2021 @ 1:41am

Version 2.02.1

Bug Fixes
  • Bernie can be revived more than one time again.
  • Mist task is now removed correctly and its assets are loaded properly.

Update: Oct 21, 2021 @ 7:56pm

Version 2.01.5

New Features
  • Default LavaArena is now festive during Hallowed Nights
  • Game Settings will automatically prevent wavesets and maps that have incompatible spawner counts from being selected at the same time.

Balance Changes
  • Golem is now affected by Spell Duration bonuses.
  • Projectiles now check if they have traveled a "True Distance" and will cause a "Miss" if max distance reached. This will affect all projectiles and needs testing to check if any projectiles need to have their ranges adjusted. Prior to this the projectile component from base game only checks the projectiles current distance from where it started so running in a circle would not change the projectile distance at all and would never "Miss".
  • Valid land for items now includes tile overhang.
  • Mutator exp for mutators lower than their default value will now exponentially increase in negative exp.
  • Winona has regained her ability to dodge a single hit from Charlie.
  • Wanda will now revive herself if her free revive becomes available while dead if using the Timekeeper perk.
  • Wurt's wet debuff now increases damage from "electric_weak" attacks.
  • Players can no longer earn achievements from games they disconnect from regardless if they reconnect.

Bug Fixes
  • Added delay to hiding spectators when they rejoin.
  • Lucy no longer has a table for base_alt_attack_range.
  • No Deaths achievements on all rlgl modes now track correctly.
  • Pit Pig alt build is loaded again.
  • Players that spawn in without a prefab or userid will no longer be removed from the game causing the world to be corrupt. EX. spawning ai characters.
  • Possible fix for attack issues regarding portal staff.
  • Custom waves now correctly pass their wave name when spawning mobs so that any on spawning finished functions have access to the correct mobs.
  • Crocommander Reinforcments attack now toggles correctly. (Hard Mode)
  • Mob tracker will no longer drop loot for mobs that have already been removed from tracking.
  • Rhinocebros True Death will no longer spam when many mobs die at once.
  • Possible fix for custom portal fx being spawned multiple times.
  • Fixed a typo in commonforgestates.
  • You should be able to click through ping banners now.
  • Custom Forge Lords can now speak properly.
  • Pollen passive no longer assumes the pollen debuff exists.
  • Sandbox now updated to the correct format for wavesets.
  • Forge Lord is now updated on initial load.
  • Rejoining a match that you had already been playing on will now correctly initialize all stat trackers.
  • Added lavaarenaeventstate check for adding buttons in the lobby to the player.
  • "updateuserscurrentperk" command will only run if caller is valid. Caller should never be invalid so this could lead to unusual instances.
  • Wandas initial age is now set to young.
  • Pocketwatch now correctly checks if the target has health before checking if it is dead.
  • Fixed crash if theres no revive buffs on revive.
  • Fixed Alarming Clock no longer timestopping enemies.
  • Items will now check if they are on valid ground a few seconds after landing to ensure they don't get stuck out of bounds.
  • Spectators no longer count towards the player count for achievement tracking, but bots (spawned player characters) do.
  • Getting attacked by a non entity while Parrying will no longer crash the game.
  • Players who do not receive another players perk will have it display as an unknown perk and a warning string will be printed to their log with information on which player it failed to receive data for.
  • Players or entities that can drown will now always wash ashore on the player portal.
  • Bernie now only tries to Taunt enemies that can attack.
  • Scorpeons Acid Projectile now uses the GetAOETargets function to get its targets, so it will now correctly get all valid targets in range including those on the edge.
  • "Ally" mobs are no longer tracked when spawned.
  • Heal Aura will ignore immunities when attempting to remove the heal debuff.
  • Added network check in the lobby to prevent crashing for those who loaded the net slow.
  • Rechargeable now checks if the item has aoetargeting.
  • Random Item drops for specific mobs now drop correctly.
  • Heal Aura now checks if the entity is valid.
  • Common Idle state now checks if the entity has the Sleeper component.
  • Common TimeLocked state now checks for the Health and Sleeper component.
  • Fixed BabyBen always assuming players will have his debuff when attempted.
  • Heal Aura now buffs and stops buffing targets based on if they can be affected on top of the previous requirements.
  • All debuffs updated to use GetDebuff correctly instead of assuming the target always gets the debuff.
  • Swineclops now Breaks Guard if active on death.
  • Swineclops now checks if the Tantrum attack is active before attempting to Tantrum. This means it can now be toggled through its attack options.
  • CreateTail will use tail_values.scale over source's transform if it exists.
  • Achievements that don't have strings will now default to the unknown string.
  • Revive Charges are now correctly removed.
  • Equipment that has cooldowns that aren't time based no longer show an active cooldown timer when requipping while on cooldown.
  • Default mod icon is now ReForged.
  • Pocketwatch now adds Revive Charges instead of force Reviving. Prevents players from getting locked in a state where they can't be revived.
  • Swineclops now sleeps correctly.
  • Fixed achievement tracker crash if newprogress is nil.
  • "donetalking" event callback removed prior to calling custom function for Forge Lord dialogue.
  • Potential fix for custom portal fx spawning multiple times.
  • Heal Aura component now correctly handles ignored ents.
  • Name overrides are now correctly applied to the Forge Lords.
  • Items on cooldown will no longer reset their recharge visually when reequipping.

Dev Features
  • Visit Our Discord to see the Dev Features.

Update: Oct 3, 2021 @ 5:48am

Version 2.01.5

New Features
  • Networking rework for achievements, server news, and server events.
  • News Panel now has basic, but fancy animations.

Bug Fixes
  • Wanda now shows she can use Books on her character description.
  • Double Trouble Speed Run Achievements now correctly show the correct time to earn them.
  • Mob Weight should now be initialized and used correctly for spawners.
  • Joining midmatch should no longer initialize stat tracking twice for the player.
  • Hard Mode Boarrior no longer calls the old banner code.
  • Classic waveset now correctly sets Boarriors spawn timer.
  • Wanda and Walter are no longer immortal on the waiting lobby screen.
  • Achievements that do not have a string should now display unknown on the exp screen.
  • Boarilla Basher achievement now has strings,the proper exp, and quality.
  • Boarilla no longer Rolls in Classic mode.
  • Invalid perks should now return nil and the player will have no perk.
  • "Recent Date" sorting string for achievements changed to "Date Unlocked" to better describe how it sorts.
  • Hard Mode Boarrior will now call Reinforcements on cooldown again.
  • Hard Mode Rhinocebros are friends again and will help (Revive) each other.
  • Vote to kick will now check if id was given.
  • Portal Staff now correctly drops for Wandas Immortal Perk.

Dev Features
  • All stategraphs that use a copy of another ents now call all postinits for the stategraph. Modders should now be able to add postinits for them.
  • New Util Function: AreClientsLoading
  • GetMobWeight Common function now supports nil values. Will return 1 if weight is not found instead of 0.
  • Toggling Attacks should now always choose the override value if it exists.
  • Rhinocebro (hard) brain is now a deep copy instead of an override.

Update: Sep 28, 2021 @ 10:21pm

Version 2.01.4

Bug Fixes
  • Damage Demon achievement is temporarily removed. Should now track correctly. All players who have this achievement will have it removed from their unlocks.

Update: Sep 28, 2021 @ 9:42pm

Version 2.01.3

Balance Changes
  • Time Lock base duration reduced to 5 seconds from 10.
  • Time Locked mobs no longer take damage.