Don't Starve Together

Don't Starve Together

ReForged
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Update: Mar 17, 2023 @ 11:20pm

Version 2.03.6
Bug Fixes
  • Fixed skin gift notifications crash.
  • Fixed Player inspection crashing from recent update.

Update: Aug 6, 2022 @ 10:36pm

Version 2.03.5

New Features
  • Duplicated mobs will now have their hues changed by default.

Bug Fixes
  • Fixed teleport staff crash.
  • Temporary fix for attempting to display invalid stats.

Update: Jul 20, 2022 @ 3:11pm

Version 2.03.4

Bug Fixes
  • Fixed crash with AddSymbolFollowers(aka possessed hardmode boarilla bug)
  • News Panel now defaults news to be empty if no news is found.
  • Portrait overrides should now apply correctly for custom perks.
  • Banners should now be visible again on the falloff for the Lava Arena.
  • Generic Fossilized states should no longer crash the game. They are still a work in progress, but should be functional.

New Features
  • Korean translations added. (Thanks to 동각자)
  • Added Added "moddedgiftmachine" tag to spawn portal for modded skins compatability.

Dev Changes
  • Updated all custom maps and tiles to use the new world gen functions.
  • Separated custom tiles and layouts into their own files.
  • The ReForged Tiles map is currently not generating correctly.
  • Sandbox no longer spawns an invisible pitpig.

Update: May 7, 2022 @ 6:54pm

Version 2.03.3

New Features
  • Baby Bens shield has a new look. Flashing has been reduced dramatically.

Bug Fixes
  • Changed all instances of anim_bool to anim_loop.
  • Fixed Debug Strings crashing the game when adding expansions.
  • News Panel now checks if the client has the replica before accessing it.
  • Armorbreak component now defaults followsymbol to head
  • Removed duplicate calls to follower for armorbreak.
  • BasicEntityInit no longer uses anim_bool and instead uses anim_loop
  • Changed last instance of anim_bool to anim_loop.
  • Submitting votes should no longer be able to be spammed through the voting ui and will no longer lock you out for voting using the ui.

Update: Apr 30, 2022 @ 9:16pm

Version 2.03.2

Bug Fixes
  • Boarillas Roll now has the correct i-frames for players.
  • Ground trails now set their scale values correctly.
  • Adjusted the y offset default for armorbreak debuff fx.
  • Fixed crash when player gets the armorbreak debuff.
  • Fixed minor typos.
  • Structures should now have the correct name.

Update: Apr 29, 2022 @ 12:20am

Version 2.03.1

Bug Fixes
  • Pushed some bug fixes that were supposed to be in the last update.

Update: Apr 29, 2022 @ 12:02am

Version 2.03

New Features
  • Players can now click the tab slot of the admin commands to immediately run commands on the player without having to use the popup.

Bug Fixes
  • The correct gamemode should now always be selected by default.
  • Pinging Banner will now validate the given coordinate correctly and default to the players position if invalid.
  • Added check to the news panel if the client loaded faster than the server.
  • Armorbreak Debuff component now accepts offsets given by COMMON_FNS.AddSymbolFollowers().
  • Fixed Snortoise having the incorrect followsymbol for godskins.
  • Offsets in COMMON_FNS.AddSymbolFollowers() should now apply correctly.
  • Clicking tab slots of the Admin Commands no longer crash the game.
  • Secondary Status is now disabled and will no longer crash the game.
  • Heal Auras should sort correctly if a Heal Aura is removed during sorting.
  • Admin Command Tabs now lock camera scrolling when focused.
  • Game Settings Panel will now correctly display "unknown string" for wavesets that do not have strings.

Dev Features
  • Vector3's IsValid function now checks if the number itself is also a valid number.
  • 2 new functions in the forge util: IsNumberValid and ConvertTableToPoint.
    Refactored common functions to include pristine functions and to use an options table to reduce the amount of parameters and future proof it. These functions include: IsTargetInRange, DoAOE, GetTargetsWithinRange, BasicEntityInit, MobEntityInit, CommonMobFN, PetEntityInit, CommonPetFN, StructureEntityInit, CommonStructureFN, FXEntityInit, CommonWeaponFN, CommonProjectileFN, CommonComplexProjectileFN, ArmorInit, HelmInit
  • DoFrontAoe was renamed to DoAoe to better represent its functionality.
  • Updated String Pot generation functions to support new lines.

Update: Feb 16, 2022 @ 6:07pm

Version 2.02.9

Bug Fixes:
  • Revive Charges can no longer be added after the match has completed.
  • The 3 frame transition period of consuming a revive charge no longer locks the server up.
  • Another usercommand exploit fixed.

Update: Feb 8, 2022 @ 6:33pm

Version 2.02.8

Bug Fixes:
  • Adjusted/added missing sounds for heal circle.
  • Adjusted/added missing sounds for snortoise.
  • Adjusted/added missing sounds for swineclop's guard.
  • Fixed a few debug prints calling the wrong location.

Update: Feb 6, 2022 @ 10:06pm

Version 2.02.7

Bug Fixes
  • Amplify sound and Flytrap sounds should no longer be abnormally loud and be affected by proximity to source.
  • Vote to kick should now work again.
  • Players with nil exp are now printed to log.