Don't Starve Together

Don't Starve Together

ReForged
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Update: Sep 28, 2021 @ 5:06pm

Version 2.01.2

Bug Fixes
  • Getting no exp bonuses no longer crashes the game.
  • Targets that can't sleep are no longer woken up vai Spice Bombs debuff.
  • Baby spiders stategraph now loads out commonforgestates instead of commonstates.
  • News Panel should now find the correct files for News and Patch Notes.

Update: Sep 28, 2021 @ 7:19am

Version 2.01.1

Bug Fixes
  • Accidentally pushed a file that was removed. Removed that file again.

Update: Sep 28, 2021 @ 7:10am

Version 2.01

Bug Fixes
  • Baby Ben is now Invincible!
  • Updated AFS Co. Ltd. name for patch notes.

Update: Sep 28, 2021 @ 4:05am

Version 2.0
New Features:
  • New Mutators: Attack Rate, Mob Size, Mob Duplicator
    • Mob Size Mutator adjusts physical attacks, physics, and light effects of the affected mob.
    • Duplicator Mutator will duplicate any mob that spawns and give them a custom build or color.
    • Attack Rate Mutator adjusts all attack rates and cooldown times of all attacks.
  • New Presets:
    • Double Trouble and Triple Threat replace their corresponding waveset.
    • Quintuple Tuple and Tenfold Terror added for those that dare.
    • Attack of Titans: Mobs are larger and more powerful!
  • New Wavesets:
    • Boarilla: Forge S02s original waveset.
    • Randomized: Completely random waves of mobs spawns with random item drops, health triggers, timers, and more!
  • ReForged Tiles Arena added. Displays all the tiles in the game. Only available in Debug mode.
  • New character: Spectator. Cannot be seen or heard (except for chat). Can choose to free or follow any player. Note: Random character will not select Spectator.
  • Perk Selection Added.
    • Players can select which perk they want the character to use. All characters original perks have been added.
    • New Perks:
      • Warly
        • Master Chef: The cookpot has returned!
      • Wendy
        • Daycare: Protected by her baby brother Ben. Baby Ben gives shields to friends how get hit.
      • Wanda
        • Rewind: Rewinds time on death and spells last 10% longer.
        • Immortal: Ages overtimes reducing health overtime. Does increased damage at lower health.
      • Spectator
        • The Spy: Free Camera and can follow specific players.
      • Random
        • Full Random: Selects a random character and a random perk.
        • Base Random: Selects a random character and perk that was in the original Forge!
  • New Weapons:
    • Portal Staff: Basic projectile attack with the ability to spawn a Portal for all to use. Can designate where the Portal spawns and goes.
    • Pocketwatch: Whip like basic attack and has the ability to Time Lock mobs and revert health of friendly targets.
  • Gameplay
    • Ping Location added with client side keybind settings. Places a banner at a target location. Displays a HUD indicator when offscreen.
    • Matches that are currently ingame will have their servers name updated to have the battle icon at the start of it.
    • Added dynamic pet health badges. Now supports multiple pets. All Pets and Summons updated to be compatible.
    • Custom ability icons will now display for a weapon with more than one ability. The selected ability will be highlighted and its name will be displayed.
    • 2 new stats tracked: Friendly Fire Damage Dealt and Taken.
    • New title card for getting the most Friendly Fire Damage Dealt.
    • Players who join midmatch are rewarded with a portion of the experience in relation to when they joined the match.
  • Game Settings Panel
    • Stat based mutators on the Game Settings Panel can now be scrolled through since there are so many now.
  • History Panel
    • Presets are now tracked and can be filtered on the History Tab.
    • Walter and Wanda support added.
  • News Panel
    • Displays server info that can be set by the server.
    • Active events are displayed and can be set by the server.
    • Latest ReForged news is displayed.
    • Active server mods are displayed.
    • Media links for ReForged.
    • Latest Patch Notes for ReForged.
  • Achievements Panel
    • Achievements have been added!
    • The majority of achievements are currently only tracked if you are there as the game starts. No leeching by joining at the end of a match allowed.
    • Achievements award a one time exp bonus.
    • Achievements have 5 different rarities based on difficulty to achieve.
    • As there are with levels, there are 2 sets of achievements: client and server. Servers can set options so that only achievements earned on their server are displayed. Both client and server achievements are always tracked regardless of setting is chosen.
    • More achievements coming soon!
  • Admin Commands
    • Change Character Admin Command added. Note: Game will end if you attempt to change character while being the only valid player.
    • The armor tab in Admin Commands has been split into 2 tabs: Armor and Helms.
    • New admin command tab "Structures".
    • Added new admin buff "No Cooldown".
    • Added new console command rf_dummy. Use this to spawn mobs with no brain!
    • Added new console command rf_spawn. Use this to spawn mobs with parameters specific to Reforged (such as changing teams).
  • New Server Options added:
    • Spectator On Death: On death player gains spectator camera controls. Off by default.
    • Joinable Midmatch: Allows players to join midmatch. On by default.
    • Spectators Only: Only allows player to join midmatch as spectators. If this is off then they can choose their character.
    • Reserve Slots: Non spectators who disconnect during a match will have their slot reserved for them. On by default.
    • Display Players Servers Achievements: Clients will see their server achievements while in the lobby. Off by default.
  • New Client Settings added:
    • Choose Debuff Display: Determines which type of debuff display is active. On by default.
    • Toggle Teammates Debuff Display: Displays teammates debuffs on their health badge. On by default.
    • Display Targets Badge: Inspecting an enemy will display a badge at the top of the screen showing all status ailments afflicting the target. Inspecting non enemies will hide the hud. Target Badge HUD will hide itself when the target is removed. On by default.
    • Ping Keybind: Default is "R".
    • Ping Transparency: Sets the transparency of the Ping Banner. Defaulted to no transparency.
  • Translations
    • Korean translations have been added thanks to “AFS”.
    • More translations and updates for new strings coming soon.
  • Removed Content:
    • X2, X3, Double Doom,Double ½, and Half X2 presets have been removed.
    • DT Classic and DT wavesets have been removed and instead presets have been added using the Duplicator Mutator.

Balance Changes:
  • Weapons now have hit weight.
  • Battlecry now uses hit weight for triggering and not just hit count.
  • Wet Debuff now increases the attack rate of the target by 10%. (This slows their attack rate.)
  • Spice Bomb horizontal speed increased slightly for a better trajectory.
  • Projectiles will now continue traveling if target "dodged" the projectile and will be able to hit other valid targets.
  • Boarriors fossil time increased to 2 seconds from 1 second.
  • Gifts can now be opened during waves regardless if there are enemies nearby.
  • Can now stack different spice buffs from the Spice Bomb.
  • Default mode changed to ReForged.
  • Abigail is no longer removed on death. Instead they simply stay in an invisible, dead state until the flower revives them.
  • Warlys Spice Perk no longer has the food buffs. Instead they have been moved to the Master Chef perk.
  • Wanda now starts with a Petrifying Tome and the Reed Tunic.
  • Wanda can now use all items except for darts.
  • Reduced the Fade Screen time when using a portal.
  • Randomized will now only drop healing items the selected characters can use. If none of the healing items are
  • usable then any healing item will be dropped. This is determined at the start of the match.
  • All presets besides presets that are directly linked to the original forge events now use "reforged" as their modes.
  • Removed Level Cap by increasing it beyond the max level.
  • Ported projectile delay from Blowdart to Sling.

Update: Sep 9, 2021 @ 4:16pm

Version 1.37

Bug Fixes
  • Temp fix for Wanda crashing while we work on properly implementing her.

Update: Aug 23, 2021 @ 4:23am

Version 1.35

Bug Fixes
  • Fixed woby buff crash.
  • Ported fix for the Battlecry preventing Blacksmiths Edge and Spiral Spear users from attacking when predictive lag compensation is enabled.

Update: May 5, 2021 @ 4:23pm

Version 1.35

Bug Fixes
  • Actually removed colourcube component this time.

Update: May 5, 2021 @ 9:47am

Version 1.34

Bug Fixes
  • Compatible with latest version of the game.
  • Colourcube component override removed.

Update: Apr 16, 2021 @ 5:48pm

Version 1.33

New Features
  • New utility function added: TableConcatNoDupeValues.

Bug Fixes
  • Rhinocebros, Swineclops, Snortoise, and Boarilla will no longer slide when sleeping.
  • CommonExcludeTags no longer modifies the global tag tables.
  • Scorpeon (hard mode) poison trail should now always be linked to the Scorpeon.
  • Buffable now checks if buff exists before attempting to remove the buff.

Update: Mar 6, 2021 @ 12:20am

Version 1.32

Bug Fixes:
  • Scorpeon projectile should now know its owner on hard mode.
  • Acid will still apply acid even if the owner disappears.
  • Fixed slingshot_shoot_quick crash.
  • Improved GetTeamTag and GetAllyTag functions.