Don't Starve Together

Don't Starve Together

ReForged
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Update: Apr 25, 2020 @ 10:26pm

Version 1.21
Hotfix
  • Trident now spawns correctly.

Update: Apr 23, 2020 @ 3:30pm

Version 1.20
New Features
  • Custom Language files can now be added!
  • 2 language files added: Chinese_s and Chinese_t! Thank you Alice!

Bug Fixes
  • Waves should no longer be able to queue next wave if all mobs are dead, but there are still waves that are spawning or queued to spawn.
  • Poison Trail Debuff and Lava Fissures should now update player health while standing still on them.
  • Changed movement check on classic rlgl to match rlgl. Should prevent knockback from killing players.
  • Changed trident's prefab to forge_trident.

Update: Mar 21, 2020 @ 1:37pm

Version 1.19
New Features
  • Abby now uses the new animations introduced in the new Wendy update.
  • Abigail now has 2 different leveling states, one for leveling down and one for leveling up.
  • Added new hardmode build for Scorpeons.

Bug Fixes
  • Fixed Crockpot not despawning when theres no valid players nearby when food is ready.
  • Abigail brain reverted.
  • Fixed Abby having no inspection strings due to the new update.
  • Adjusted "Total Rounds Completed" text to be below "Total Deaths" on end game screen if endless was enabled.
  • Fix for Pitpig causing a crash when checking to Lunge an invalid target.
  • Parry angle should now be correct and consistent.
  • Default mutator values no longer give exp.
  • Fix for hard mode Scorpeon having an invalid target (ex. target disconnecting) when attempting to spit.
  • Fix for kick occurring on a player that disconnects at the same time. The kick will display unknown player kicked.
  • World Reset timer in lobby now correctly set to 5 seconds.
  • Spawners will now be given valid IDs when their ID is not loaded from the map file. If this occurs then spawners might not have the ID the map designates it and mobs will spawn from an unintended spawner. Warning messages will be present in the log when this occurs.
  • All add functions (difficulties, gametypes, maps, modes, mutators, presets, and wavesets) are now global!
  • Mod info now has correct data for double trouble.
  • Fixed Rhinocebros not getting rid of obstacle physics on revived (needs testing).
  • Scorpeon will now turn in the middle of his attack state (its a cosmetic change).
  • Fixed lobby death using incorrect death animation.

Update: Feb 16, 2020 @ 9:04pm

Version 1.18
New Features
  • Snortoise in Hard Mode now have their own unique build!
  • Placeholder FX adder for Wormwoods Pollen Debuff.

Balance Changes
  • Exp Threshold increased.
  • Experience adjustments to all exp values.

Bug Fixes
  • Fix for round 5 wave 3 crashing on double trouble when attempting to link crocommanders to pitpigs on a spawner that has no crocommanders or pitpigs.
  • Fixed Crockpot not using our strings.
  • Fixed Wurt's description.
  • Adjusted loot drop launches to stop them from going oob.
  • Fix for Scorpeon losing a target during an Acid Spit.
  • The info button will no longer be displayed for votes that do not have info after a vote that has info has occurred.
  • Snortoise should no longer be able to teleport to crowdstands after spinning.
  • Boss corpses no longer collide with items.
  • Stat Tracker now ensures that players data table exists.
  • Projectiles now apply their stimuli buffs correctly.
  • Pollen Debuff double in size to make it easier to identify.
  • Petrification now uses our tuning values so petrification will last 12 seconds instead of the 10 seconds that was being forced.
  • Added more options for custom waves to prevent item duping.
  • Fix for doubling your exp when getting large amounts of exp.
  • "CHEATER" display now removes correctly when a player disconnects and is now added back on reconnect.
  • Players badge in the lobby will not turn red when a cheater has left the lobby. A cheater returning to the lobby before another game is played will still be displayed as a cheater for those who have not left that lobby.
  • Fakeout banter for Red Light/Green Light gametypes will no longer override the endgame dialogue.
  • Potential fix for arrow hitbox in lobby with more than 6 players.
  • Wormwood no longer blooms when dead.
  • Version number now displays correctly again.
  • Fixed lobby death using incorrect death animation.

Update: Jan 27, 2020 @ 12:09am

Version 1.17.1
Hotfix
  • Lag compensation now works again.

Update: Jan 26, 2020 @ 10:44pm

Version 1.17
New Features
  • Can now hover over level badges to see their true level.
  • Invalid level files are now fixed upon completing a match.

Bug Fixes
  • Adjusted what triggers cheating detection.
  • Adjusted the visual display of cheaters.

Update: Jan 25, 2020 @ 7:35pm

Version 1.16
New Features
  • Added forged forge mode icon
  • A template for language files has been created with all current strings in it. Translations coming soon.
  • Added a common mob brain to be used by mobs that just need the basic brain functions.
  • Added small banner icons and tiers.
  • Small level badges now display the new small level badge icons. Subject to change.
  • Dedicated server icon is now displayed in the lobby when playing on a dedicated server.
  • Bonus Experience awarded for playing with friends!
  • Vote to kick now enabled midgame. Servers can turn off ingame voting as they would do on a normal server.
  • Lobby Chat Announcements: Server owners can now use c_chat_announce(str) to announce messages through the chat. Only the server and admins can use this function.
  • Mutators that have number values are now shown on the screen without needing to hover over the icon.
  • Mutator display on the exp screen have been moved to the top of the screen for no display conflict.

Balance Changes
  • Warly can no longer use darts, but can now use staves.
  • Warly now has a passive healing dealt buff.
  • Players can no longer eat the food projectile unless they're standing completely still (no attacking, no busy states, etc.)
  • Experience System Revamp: Exp bonuses can now award any combination of multipliers (multiplicative and additive) and flat exp bonuses. This will cause the experience you earn to scale based on difficulty instead of getting the same flat bonuses regardless of what you change the settings to. Multiplicative bonuses are displayed as "x1", additive bonuses are displayed as "+ x1", and flat bonuses are displayed as normal exp.

Bug Fixes
  • The Shock passive can now only shock a target once per Shock.
  • Added extra checks to prevent regen from ocurring after a debuff has been removed.
  • Pet badges should now be correctly linked to the pet and not the player.
  • Fixed hardmode Rhinocebros trying to buff their dead bro.
  • Fixed Wes being able to speak when cooking.
  • Fixed strings on the spawn menu for Rhinocebros.
  • Fixed Pugna's rotation.
  • Swineclops no longer taunts/tantrums when attack mode is not available.
  • Swineclops no longer goes to guard mode after taunting if taunt force no attack to go out.
  • WX78 no longer dies from Shock passive during Red Light.
  • Server no longer crashes after all players leave during a vote and force canceling the vote.
  • New weapons now have names for their alt attacks.
  • A second in the Lobby Vote timer should now always be one second long.
  • Team Random is now filtered correctly on the history panel.
  • Fix for server not shown in the server listing after all players left a server as it was about to start.
  • Fix for last player alive leaving the game and getting the server stuck in game forever.
  • Fix for announcements triggering console commander.
  • Scattertooth name fixed in admin menu.
  • Large damage numbers should now display for all alt attacks.
  • Fix for world resetting while it is currently resetting.
  • Fix for Bernie's Dance target having invalid position.
  • Lowered volume on the amp sound, note that this does not fix the bug of it not scaling with the ingame volume slider (still trying to figure out why its happening), this just makes it quieter for the time being.
  • Fix for crash when Abigail takes damage as she is transitioning to a flower.
  • Abigail can no longer be interrupted while "leveling".
  • Shock now gets buffed from physical damage modifiers.
  • Pith Pikes Alt attack now does 30 damage instead of 25.
  • Perfect Parry should no longer trigger if hit.
  • Levels now display 1-100 correctly.
  • Can no longer pick up Crocommanders and/or Golems weapon when client hosting.

Update: Jan 2, 2020 @ 3:41pm

Bug Fixes

  • WX can no longer shock himself.
  • Fix for flytrap missing the health replica.
  • Removed unnecessary prints to the log.

Update: Jan 1, 2020 @ 8:06pm

Version 1.14
New Features
  • Lobby Gear client option added that toggles the display of starting gear for characters in the lobby.
  • New Mode: Forged Forge
  • Forged Forge is in beta and currently only has Swineclops ported over. This mode is NOT compatible with any difficulty except for normal.
  • Game Settings Panel now displays if a preset is selected when adjusting settings.
  • Dynamic Health Regen Display: Regen arrows on health badge now update for all debuffs and will have different sizes depending on the amount of regen. Pets and Teammates will only have 1 size of arrow for regen. Note: Regen includes negative and positive regen values.
  • Fire debuff now displays the flame overlay when active on the player.

Balance Changes
  • Reduced the taunting of Swineclops.
  • Mutators are now added every set in Endless.
  • Increased targeting range to prevent mobs from wandering when players are far away.
  • All experience rewards have been increased!
  • Increased Swineclops Jab attack period from 1 second to 1.3 seconds. Our data that we collected had the jabs attack period in a range from 0.9 to 1.5. We decided to roughly average it out for now until we can determine why the attack period varies that much.

Bug Fixes
  • Bunkered enemies no longer redirect or reflect attacks that stun on hard mode.
  • Stunning spinning Snortoise now correctly removes their invulnerability.
  • Removed dialogue from sets in Endless after completing one set. (needs testing)
  • Delayed check for dead mobs by one frame to ensure that mobs are dead before starting next round/wave. (needs testing)
  • Fix for Crocommanders target disconnecting as it determines if it should be in melee or range mode.
  • Servers will no longer save the previous matches data over the current match data.
  • Fire and Poison debuffs now have names and players killed by these debuffs will now have the correct death message displayed.
  • Lucy now correctly uses BattleCry on hit.
  • Added a stategraph check when checking to reflect attacks in hard mode.
    Perfect Parry is no longer successful on a failed parry.
  • Added death checks for when Crocommander calls for reinforcements.
  • Can no longer vote to change settings if no settings have been changed.
  • Blossomed Wreath now heals to 80% regardless of health rounding.
  • Removed some print statements.
  • Spells cast now track correctly for all items.

Update: Dec 27, 2019 @ 6:53pm

Balance Changes

  • Boarriors Slam damage increased to 150 from 50.
  • Petrification duration increased to 12 seconds from 10 seconds.

Bug Fixes
  • Matches are no longer saved as SpamWare when not triggering SpamWare.
  • Stunning a spinning Snortoise on hard mode no longer crashes.