Don't Starve Together

Don't Starve Together

ReForged
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Update: Dec 26, 2019 @ 8:16pm

Update: Dec 26, 2019 @ 7:46pm

Update: Dec 26, 2019 @ 5:56pm

Version 1.10
Balance Changes
  • Removed grace period for light in the classic RLGL. Enough grace time is given during yellow light, so there is no need for any extra time during the actual light.
  • Increased the duration of the red light in classic RLGL.
  • Decreased the duration of the orange light in RLGL.
  • Default option for server level has been turned to false due to popular demand.
  • Fissures in hard mode can now spawn next to map edges.
  • Swineclops enraged tantrum now has a cooldown on top of its other triggers.
  • Abigails Haunt debuffed reduced to 30% increase in damage to target from 50%.
Bug Fixes
  • Snortoises now correctly remove their invulnerability when stunned during spinning.
  • History now scans two types of date formats. If you had no runs visible, check now, it's possible your os was saving in a different date format.
  • Fixed crash when attempting to apply buffs without a name.
  • Exp validation implemented.
  • Can no longer click to move to avoid movement restriction set by red light in RLGL. Movement checks for red light should be more consistent.
  • Dupe drops from extra waves spawning should no longer occur.
  • Bunkered enemies will no longer reflect attacks that trigger stun (electric and explosive).
  • Possible fix for when mobs skip right to the sleeping state.
  • Increase Rhinocebros victory pose range to prevent them from running into each other unable to get within the distance to pose.
  • Crocs now correctly leash pitpigs preventing a constant spam of pitpig waves in hard mode.
  • Re-quipping the whispering armor as a pet dies no longer delays their death.
  • Defeat is now checked every time a player disconnects to prevent the last player alive from disconnecting and leaving the server locked up.
  • Potential fix for vote dialog display wrong vote information. Needs testing.
  • Linked the mod to the forum page.
  • Fixed layering issue with acid trails.
  • Wortox passive now correctly heals teammates.
  • Spamware now logged correctly for history.
  • Lobbyvote fixes.
  • Blacksmith's Edge no longer prevents BattleCries for Wig after blocking an attack.
  • Admins can now change settings if voting is turned off for changing settings.

Update: Dec 22, 2019 @ 4:33pm

Version 1.09
Bug Fixes
  • Collision property change for Boarillas and Pitpigs in hard mode to help prevent knocking players out of bounds.
  • Falling out of bounds no longer reduces your max health.
  • Exp values should be rounded correctly now.
  • A players vote in a vote they were not part of is now ignored.
  • Pets losing their leader no longer causes crash. (Note: This only occurs if a player leaves/dcs while their pet is out, specifically summons)
  • Fix for Swineclops checking to Body Slam target when it has no target.
  • Snaptooth no longer crashes the game when on fire during spawn for clients.

Update: Dec 21, 2019 @ 7:26pm

Version 1.081
Bug Fixes
  • Fix for Snaptooth crashing on spawn.

Update: Dec 21, 2019 @ 6:57pm

Version 1.08
Bug Fixes
  • Flytraps no longer crash the game when summoning with pet armor on.

Update: Dec 21, 2019 @ 6:07pm

Version 1.07
New Features
  • The exp screen now show the game settings, rounds completed if endless, total experience gained, and the mod version number for the game that just finished.

Bug Fixes
  • Experience hover text for hard mode is now correctly displayed.
  • Version number now saves correctly based on what build you are on (workshop vs git).
  • Commas are now removed from player names when saving them to the event match stats.
  • Added more replica checks for when the client somehow doesn't have replicas created. This may be due to an issue with the server and not the client. Reinstalling the mod on the server seems to fix it. Could be an issue with the server updating the mod.
  • Strings added.
  • History stats are now fully the user and not a team average.
  • Fixed fist weapons not removing symbols correctly when unequipped
  • Added weapon check to prevent a crash with non
  • weapon projectiles
  • Pets now set their level correctly on spawn when using admin commands.
  • Exp lost from SpamWare is now rounded down to prevent decimal numbers tricking players into thinking they lost hundreds of thousands of exp.
  • Renamed the mod settings name for RLGL.
  • Light immunity on revive is now checked when attempting to kill a player.

Update: Dec 19, 2019 @ 4:49pm

Version 1.06
Bug Fixes
  • Exp crash at the end of a game fixed.
  • Red Light/Green Light gametypes have new names.
  • Being revived in the new RLGL gives light immunity for 5 seconds.
  • Using click to move will now not kill you on Green Light.
  • Fixed Rhinocebro going braindead when being knockbacked while reving
  • Canceling swineclop's bodyslam no longer removes it from his queue.
  • Snortoise now removes his absorption at the correct frames in his states instead of immediately.
  • Fixed wortox's perk description saying he can use staves when he actually can't

Update: Dec 18, 2019 @ 7:06pm

Version 1.05
New Features
  • Spamware now scales the exp loss based on how often the scripts were used. The players that trigger it will lose significantly more exp than those who didn't.
  • Experience values are now rounded up.
  • Added lobby name at the top left of the lobby screen above player listing.

Bug Fixes
  • Character Usage now displays only your character usage not every player in your runs.
  • Bernie no longer holds aggro when deactivated.
  • Fixed rhinocebro builds in hardmode.
  • Fixed mod-related knockback crash .
  • Boarilla's hide_pre state is harder to interrupt now.
  • Fixed cookpot purgatory issue.
  • Added player check to SpawnEntity.
  • Possible fix for Pugna's speech sounds not ending properly.
  • Abigail no longer gains a level every time she comes back from the dead.
  • Triggering the Shadow passive as you die will no longer crash the game.
  • Possible fix for TheWorld.net not existing before attempting to display levels from the server.
  • Boarrior now queues taunt instead of forcing taunt when triggering stages.
  • Hard Mode Boarrior will no longer spawn additional pitpigs when interrupted at the start of the banner state.
  • StatTracker bug fix when tracking attacks.

Update: Dec 17, 2019 @ 3:03am