XCOM 2
Immolator + Chemthrower Abilities
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Update: Feb 26, 2021 @ 8:11am

updated CI single build config to use the proper format (so it should actually work)
no longer modifies vanilla expanded mags for chemthrowers (use thier own version!)

Update: Jan 28, 2021 @ 9:27pm

Chemthrower overwatch now works with Gaurdian and the LW2 perk pack's Sentinal and Rapid Reaction perks.
Immolator overwatch will no longer contiuously hammer a single target if you get multiple reserve AP.

Update: Oct 20, 2020 @ 8:43am

Thermal Shock now considers targets chilled by Arctic Rounds to be chilled.

Update: Oct 19, 2020 @ 11:03am

moved ice canister activation ability over to Bitterfrost Protocol.
Remove refrences to a useless missing asset. (solves some dumb logspam)

Update: Oct 19, 2020 @ 11:02am

Update: Sep 25, 2020 @ 11:02am

socket changes that reduce the amount of assets needed for canisters.

Update: Sep 23, 2020 @ 7:49pm

chemthrower attacks now have cinecam and screenshake and all that jazz. (and a reload animation!) Iridar doin' good work.
fixed the sparkthrower array not working the way it's supposed to. probably.
removed the pilot light from perk weapons, so canisters/etc will no longer have double pilot lights during use.

Update: Sep 23, 2020 @ 7:48pm

Update: Sep 20, 2020 @ 8:48pm

Canisters/Chemstorm can now init their abilities for sparkthrowers.
emptied the sparkthrower array. you can stick 'em back in if you like, but the "other half" isn't ready.

Update: Sep 19, 2020 @ 9:42pm

Fixed Fuel Line not being able to be used alongside Expanded Fuel Tanks. woops.
Chemthrowers can't use non-chemthrower upgrades. This way behaviour is more consistent across mod setups.
Sparkthrowers now allow equiping chemthrower upgrades and canisters as if they were chemthrowers.
Chemical Deflector, Corroding Compounds, Desolate Homeland, Searing Magnesium, Roaring Flames, Specialized Counteragent, Matching Canister should now work with Sparkthrowers.