XCOM 2
Immolator + Chemthrower Abilities
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Update: Mar 1, 2021 @ 12:22pm

Chemical Defelector now searches entire inventory for a canister instead of just the secondary slot.
Damage bonus for using a Canister that matches the chemthrower should now function even if the canister isn't in the secondary slot.
Explosion and NoFireExplosion are now considered the same type for Chemical Deflector and Matching Canister.
Acid Canister now applies it's bonus shred and pierce properly for sparkthrowers.
Canister Damage is no longer considered explosive (except Blast Canister), and no longer requires a special damage tag.
Breakthrough damage bonus now applies to canister activations.
Canisters now have a proper unique equip restriciton.
Fulmination, Pressure Blast and Canister Attacks can now have an damage scalar set. 1.0f is the "normal" damage amount (pressure blast is a bonus rather than pure amount)
Reordered Fulmination's effects. hopefully by triggering remote start first, it'll minimize the possibilty of wierd occasional crashes.
Adjusted range table. it's now a bit flatter, so should perform more consistently.
MZCanister Damage type no longer exists.
Adjusted Immolator damage to be less reliant on the burn.

Update: Feb 26, 2021 @ 8:11am

updated CI single build config to use the proper format (so it should actually work)
no longer modifies vanilla expanded mags for chemthrowers (use thier own version!)

Update: Jan 28, 2021 @ 9:27pm

Chemthrower overwatch now works with Gaurdian and the LW2 perk pack's Sentinal and Rapid Reaction perks.
Immolator overwatch will no longer contiuously hammer a single target if you get multiple reserve AP.

Update: Oct 20, 2020 @ 8:43am

Thermal Shock now considers targets chilled by Arctic Rounds to be chilled.

Update: Oct 19, 2020 @ 11:03am

moved ice canister activation ability over to Bitterfrost Protocol.
Remove refrences to a useless missing asset. (solves some dumb logspam)

Update: Oct 19, 2020 @ 11:02am

Update: Sep 25, 2020 @ 11:02am

socket changes that reduce the amount of assets needed for canisters.

Update: Sep 23, 2020 @ 7:49pm

chemthrower attacks now have cinecam and screenshake and all that jazz. (and a reload animation!) Iridar doin' good work.
fixed the sparkthrower array not working the way it's supposed to. probably.
removed the pilot light from perk weapons, so canisters/etc will no longer have double pilot lights during use.

Update: Sep 23, 2020 @ 7:48pm

Update: Sep 20, 2020 @ 8:48pm

Canisters/Chemstorm can now init their abilities for sparkthrowers.
emptied the sparkthrower array. you can stick 'em back in if you like, but the "other half" isn't ready.