XCOM 2
Immolator + Chemthrower Abilities
Showing 41-50 of 79 entries
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Update: Aug 20, 2020 @ 8:32pm

Basic and overwatch attacks can now be used while burning, disoriented.
New perkweapon for smoke/blast canisters and fulmination.

Update: Aug 1, 2020 @ 7:45pm

Changed Craft Chemthrower Upgrade images to a new one by NeIVIeSiS.
Changed Breakthrough images to a new ones by RustyDios.
Fixed upgrades not displaying inventory image in the apply upgrade screen.

Update: Jul 24, 2020 @ 7:35pm

New canister textures and inventory icons by NeIVIeSiS.
New canister tintmap stuff by RustyDios.
Canisters now accept weapon tints. Each Canister has a different "default" tint.
Fixed Bluescreen Canister not working on robots immune to the normal chemthrower attack.
Fixed Bluescreen Canister previewing a higher damage value than it actually would do to anything.
The spread on Immolator's burn effect has been removed. you can now rely on them to always tick for the same value.

Update: Jul 24, 2020 @ 7:35pm

Update: Jul 24, 2020 @ 7:32pm

Update: Jun 9, 2020 @ 9:31am

Fix for acid canisters splattering acid outside of the cone, thanks to RustyDios.

Update: Jun 9, 2020 @ 9:30am

Update: Jun 7, 2020 @ 7:23pm

fixed an unlocalized ability appearing on acid canisters. probablly.
fixed burning rush's localization falsely claiming you needed enough ammo for 2 shots.

Update: Jun 7, 2020 @ 9:40am

Burning rush can now be used when you only have enough ammo for 1 shot (instead of 2)

Update: Jun 7, 2020 @ 9:39am