XCOM 2
Immolator + Chemthrower Abilities
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Uppdatering: 1 mar, 2021 @ 12:22

Chemical Defelector now searches entire inventory for a canister instead of just the secondary slot.
Damage bonus for using a Canister that matches the chemthrower should now function even if the canister isn't in the secondary slot.
Explosion and NoFireExplosion are now considered the same type for Chemical Deflector and Matching Canister.
Acid Canister now applies it's bonus shred and pierce properly for sparkthrowers.
Canister Damage is no longer considered explosive (except Blast Canister), and no longer requires a special damage tag.
Breakthrough damage bonus now applies to canister activations.
Canisters now have a proper unique equip restriciton.
Fulmination, Pressure Blast and Canister Attacks can now have an damage scalar set. 1.0f is the "normal" damage amount (pressure blast is a bonus rather than pure amount)
Reordered Fulmination's effects. hopefully by triggering remote start first, it'll minimize the possibilty of wierd occasional crashes.
Adjusted range table. it's now a bit flatter, so should perform more consistently.
MZCanister Damage type no longer exists.
Adjusted Immolator damage to be less reliant on the burn.

Uppdatering: 26 feb, 2021 @ 8:11

updated CI single build config to use the proper format (so it should actually work)
no longer modifies vanilla expanded mags for chemthrowers (use thier own version!)

Uppdatering: 28 jan, 2021 @ 21:27

Chemthrower overwatch now works with Gaurdian and the LW2 perk pack's Sentinal and Rapid Reaction perks.
Immolator overwatch will no longer contiuously hammer a single target if you get multiple reserve AP.

Uppdatering: 20 okt, 2020 @ 8:43

Thermal Shock now considers targets chilled by Arctic Rounds to be chilled.

Uppdatering: 19 okt, 2020 @ 11:03

moved ice canister activation ability over to Bitterfrost Protocol.
Remove refrences to a useless missing asset. (solves some dumb logspam)

Uppdatering: 19 okt, 2020 @ 11:02

Uppdatering: 25 sep, 2020 @ 11:02

socket changes that reduce the amount of assets needed for canisters.

Uppdatering: 23 sep, 2020 @ 19:49

chemthrower attacks now have cinecam and screenshake and all that jazz. (and a reload animation!) Iridar doin' good work.
fixed the sparkthrower array not working the way it's supposed to. probably.
removed the pilot light from perk weapons, so canisters/etc will no longer have double pilot lights during use.

Uppdatering: 23 sep, 2020 @ 19:48

Uppdatering: 20 sep, 2020 @ 20:48

Canisters/Chemstorm can now init their abilities for sparkthrowers.
emptied the sparkthrower array. you can stick 'em back in if you like, but the "other half" isn't ready.