XCOM 2
Immolator + Chemthrower Abilities
79件中 51-60 を表示
< 1 ... 4  5  6  7  8 >
更新: 2020年5月23日 @ 13時07分

Added an option for fumigate and medispray to affect the user.

更新: 2020年5月22日 @ 18時06分

Immolator basic attacks are no longer considered explosive.

更新: 2020年5月22日 @ 17時55分

Immolator's Overwatch should no longer trigger against fire immune targets.
Smoke Canisters have increased area of effect.
reduced the 1-tile aim penalty

更新: 2020年5月15日 @ 13時41分

Fixed a bug that prevented Purifiers from dropping corpses. x.x

更新: 2020年5月12日 @ 14時34分

Added some special config options for Lago.
Fulmination now uses the canister damage array, so it can properly damage things that aren't immune to explosion damage.

更新: 2020年5月12日 @ 14時34分

更新: 2020年5月12日 @ 14時34分

更新: 2020年5月2日 @ 18時36分

-Now requires the Community Highlander (for loot stuff)
-Canister activation is no longer turn-ending without total combat/salvo.
-purifiers should now drop chemthrower upgrades with thier corpses. cerberus engineers will always use the M2 table.
-reduced proving ground time for forging upgrades in the proving ground.
-expanded fuel tanks now on by default (because they're being used in the loot tables)
-changed the Alchemist spec, no longer has total combat, has a new ability at brigadier instead.
-chemstorm now benefits from breakthroughs (altered way it's damage tag is handled)
-fixed bug with canisters being unable to damage targets immune to the chemthower's base damage type.
-canisters now do +1 damage, but do not benefit from breakthroughs.

更新: 2020年5月2日 @ 18時36分

更新: 2020年4月19日 @ 9時19分

adjusted alchemist meta info so it shouldn't show up as a complementary spec.