XCOM 2
Immolator + Chemthrower Abilities
Hiển thị 51-60 trong 79 mục
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Cập nhật: 23 Thg05, 2020 @ 1:07pm

Added an option for fumigate and medispray to affect the user.

Cập nhật: 22 Thg05, 2020 @ 6:06pm

Immolator basic attacks are no longer considered explosive.

Cập nhật: 22 Thg05, 2020 @ 5:55pm

Immolator's Overwatch should no longer trigger against fire immune targets.
Smoke Canisters have increased area of effect.
reduced the 1-tile aim penalty

Cập nhật: 15 Thg05, 2020 @ 1:41pm

Fixed a bug that prevented Purifiers from dropping corpses. x.x

Cập nhật: 12 Thg05, 2020 @ 2:34pm

Added some special config options for Lago.
Fulmination now uses the canister damage array, so it can properly damage things that aren't immune to explosion damage.

Cập nhật: 12 Thg05, 2020 @ 2:34pm

Cập nhật: 12 Thg05, 2020 @ 2:34pm

Cập nhật: 2 Thg05, 2020 @ 6:36pm

-Now requires the Community Highlander (for loot stuff)
-Canister activation is no longer turn-ending without total combat/salvo.
-purifiers should now drop chemthrower upgrades with thier corpses. cerberus engineers will always use the M2 table.
-reduced proving ground time for forging upgrades in the proving ground.
-expanded fuel tanks now on by default (because they're being used in the loot tables)
-changed the Alchemist spec, no longer has total combat, has a new ability at brigadier instead.
-chemstorm now benefits from breakthroughs (altered way it's damage tag is handled)
-fixed bug with canisters being unable to damage targets immune to the chemthower's base damage type.
-canisters now do +1 damage, but do not benefit from breakthroughs.

Cập nhật: 2 Thg05, 2020 @ 6:36pm

Cập nhật: 19 Thg04, 2020 @ 9:19am

adjusted alchemist meta info so it shouldn't show up as a complementary spec.