Stellaris

Stellaris

Stellaris on Speed
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Update: Sep 21, 2022 @ 9:25pm

Update to 3.5.1

Also includes fixes to deficit situations.

Update: May 27, 2022 @ 3:34pm

update to 3.4 by Lia Springs

https://github.com/LiaSprings/stellaris-on-speed

Update: Dec 11, 2021 @ 3:53pm

- 3.2.2 update.
- AI improvement: AI will tolerate going up to x1.5 administrative capacity instead of x1.1.

As always, commit source[github.com] and releases for previous Stellaris versions[github.com] are available on GitHub[github.com].

Update: Oct 6, 2021 @ 7:34pm

- Invalid event fix.

Update: Oct 6, 2021 @ 6:25pm

- 3.1.2 update[github.com].
- Minor fixes to timers.
- Raider fleets cost x5 more. Please let me know if I should reverse it to original cost.

I am no longer able to support updates for this mod in a timely fashion. If anyone is willing to pick this mod up please let us know.

Update: Aug 4, 2021 @ 11:39am

- Fixed Ring World start initial motes and energy income.
- Fixed outdated trigger in progressive pop faction.
- Fixed outdated sound declaration for Stellaris for Speed menu popup.
As always, commit source[github.com] and releases for previous Stellaris versions are available on GitHub.

Update: Jul 10, 2021 @ 2:44am

- Quintupled espionage speed and upkeep in line with mod changes.

Update: May 24, 2021 @ 3:09pm

3.0.3 update[github.com].

Update: Apr 17, 2021 @ 5:39am

- Updated files to Stellaris 3.0.1 Nemesis patch. This is a straight port without accounting for any new features. Please issue requests for any tweaks you think are necessary.

Note: AI can run into a deficit of energy/food/minerals, but as long as it has good alloy and consumer goods income it works as intended (it actively sells advanced resources on the market if needed).

Mod copies for previous Stellaris patches are available on GitHub under "releases" side tab https://github.com/OldEnt/stellaris-on-speed , but if anyone needs I can upload 2.8.1 version as a separate mod.

Update: Nov 21, 2020 @ 7:12pm

- Quintupled base maximum resource storage and storage bonuses from planet and starbase buildings.
- Decreased cooldown to move capital from 10 to 2 years.
- Sped up x5 subject integration cooldown and process itself, adjusted influence cost.
- Quintupled favour cost to make sure AI is not abused due to quintupled base influence gain (let me know if there are any issues).
- Fixed event and planetary features jobs like portal researchers.
- Adjusted relics cooldown (and quintupled activation cost for balance (let me know if there are any issues)).