Stellaris
Stellaris on Speed
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Actualización: 21 SEP 2022 a las 21:25

Update to 3.5.1

Also includes fixes to deficit situations.

Actualización: 27 MAY 2022 a las 15:34

update to 3.4 by Lia Springs

https://github.com/LiaSprings/stellaris-on-speed

Actualización: 11 DIC 2021 a las 15:53

- 3.2.2 update.
- AI improvement: AI will tolerate going up to x1.5 administrative capacity instead of x1.1.

As always, commit source[github.com] and releases for previous Stellaris versions[github.com] are available on GitHub[github.com].

Actualización: 6 OCT 2021 a las 19:34

- Invalid event fix.

Actualización: 6 OCT 2021 a las 18:25

- 3.1.2 update[github.com].
- Minor fixes to timers.
- Raider fleets cost x5 more. Please let me know if I should reverse it to original cost.

I am no longer able to support updates for this mod in a timely fashion. If anyone is willing to pick this mod up please let us know.

Actualización: 4 AGO 2021 a las 11:39

- Fixed Ring World start initial motes and energy income.
- Fixed outdated trigger in progressive pop faction.
- Fixed outdated sound declaration for Stellaris for Speed menu popup.
As always, commit source[github.com] and releases for previous Stellaris versions are available on GitHub.

Actualización: 10 JUL 2021 a las 2:44

- Quintupled espionage speed and upkeep in line with mod changes.

Actualización: 24 MAY 2021 a las 15:09

3.0.3 update[github.com].

Actualización: 17 ABR 2021 a las 5:39

- Updated files to Stellaris 3.0.1 Nemesis patch. This is a straight port without accounting for any new features. Please issue requests for any tweaks you think are necessary.

Note: AI can run into a deficit of energy/food/minerals, but as long as it has good alloy and consumer goods income it works as intended (it actively sells advanced resources on the market if needed).

Mod copies for previous Stellaris patches are available on GitHub under "releases" side tab https://github.com/OldEnt/stellaris-on-speed , but if anyone needs I can upload 2.8.1 version as a separate mod.

Actualización: 21 NOV 2020 a las 19:12

- Quintupled base maximum resource storage and storage bonuses from planet and starbase buildings.
- Decreased cooldown to move capital from 10 to 2 years.
- Sped up x5 subject integration cooldown and process itself, adjusted influence cost.
- Quintupled favour cost to make sure AI is not abused due to quintupled base influence gain (let me know if there are any issues).
- Fixed event and planetary features jobs like portal researchers.
- Adjusted relics cooldown (and quintupled activation cost for balance (let me know if there are any issues)).