Stellaris

Stellaris

Stellaris on Speed
Viser 1-10 af 37 forekomster
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Opdatering: 21. sep. 2022 kl. 21:25

Update to 3.5.1

Also includes fixes to deficit situations.

Opdatering: 27. maj 2022 kl. 15:34

update to 3.4 by Lia Springs

https://github.com/LiaSprings/stellaris-on-speed

Opdatering: 11. dec. 2021 kl. 15:53

- 3.2.2 update.
- AI improvement: AI will tolerate going up to x1.5 administrative capacity instead of x1.1.

As always, commit source[github.com] and releases for previous Stellaris versions[github.com] are available on GitHub[github.com].

Opdatering: 6. okt. 2021 kl. 19:34

- Invalid event fix.

Opdatering: 6. okt. 2021 kl. 18:25

- 3.1.2 update[github.com].
- Minor fixes to timers.
- Raider fleets cost x5 more. Please let me know if I should reverse it to original cost.

I am no longer able to support updates for this mod in a timely fashion. If anyone is willing to pick this mod up please let us know.

Opdatering: 4. aug. 2021 kl. 11:39

- Fixed Ring World start initial motes and energy income.
- Fixed outdated trigger in progressive pop faction.
- Fixed outdated sound declaration for Stellaris for Speed menu popup.
As always, commit source[github.com] and releases for previous Stellaris versions are available on GitHub.

Opdatering: 10. juli 2021 kl. 2:44

- Quintupled espionage speed and upkeep in line with mod changes.

Opdatering: 24. maj 2021 kl. 15:09

3.0.3 update[github.com].

Opdatering: 17. apr. 2021 kl. 5:39

- Updated files to Stellaris 3.0.1 Nemesis patch. This is a straight port without accounting for any new features. Please issue requests for any tweaks you think are necessary.

Note: AI can run into a deficit of energy/food/minerals, but as long as it has good alloy and consumer goods income it works as intended (it actively sells advanced resources on the market if needed).

Mod copies for previous Stellaris patches are available on GitHub under "releases" side tab https://github.com/OldEnt/stellaris-on-speed , but if anyone needs I can upload 2.8.1 version as a separate mod.

Opdatering: 21. nov. 2020 kl. 19:12

- Quintupled base maximum resource storage and storage bonuses from planet and starbase buildings.
- Decreased cooldown to move capital from 10 to 2 years.
- Sped up x5 subject integration cooldown and process itself, adjusted influence cost.
- Quintupled favour cost to make sure AI is not abused due to quintupled base influence gain (let me know if there are any issues).
- Fixed event and planetary features jobs like portal researchers.
- Adjusted relics cooldown (and quintupled activation cost for balance (let me know if there are any issues)).