Stellaris

Stellaris

Stellaris on Speed
Showing 31-37 of 37 entries
< 1  2  3  >
Update: Oct 2, 2019 @ 4:41pm

Some technologies are less likely to spawn before year 20, 30, 50, 100 etc. Hence, respective technology files have been added to the mod and the years_passed condition reflect the 5x speed behavior of this mod.

Update: Oct 2, 2019 @ 3:34pm

construction days of starbase modules and starbase buildings are now reduced by factor 5. this was an oversight.

Update: Oct 2, 2019 @ 3:06pm

The way ship speeds had been increased had negative side effects on space battle. Thus, I replaced the way ships are made faster fundamentally. That way, space battles are now smooth again. Also, compatibility with other mods tuning ship speeds should be vastly improved (especially those improving space battle aesthetics).

Update: Oct 2, 2019 @ 10:30am

The following aspects had been missing and are now adjusted according to 5x speed:

- (Hyperlane) Jump Windup time
- Construction ship build speed
- Army landing duration
- Shield Recharge Cooldown after depletion

Update: Oct 2, 2019 @ 6:10am

Army upkeep values are now 5x

Update: Oct 2, 2019 @ 6:06am

multiplied ship and army damage tables by 5

armies now also get built quicker

Update: Oct 1, 2019 @ 10:30pm

Initial Upload