DayZ
PVEZ
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Update: Jun 14, 2020 @ 9:42am

  • Fixed the issue with PVP status updates not working on the servers with a long restart period (longer than 4-5 hours).

Update: Jun 13, 2020 @ 4:21am

  • Another attempt to fix the issue with broken status update on some servers.
  • New icons. Thanks Kaktus Bubba from "Press F" server.

Update: Jun 12, 2020 @ 1:19pm

Changes:

  • The health restoration in PVE is now optional. Change "Restore_Target_Health" in the DAMAGE section in the config file to 0 to not restore health.
  • If zone borderline on map intersects with another zone borderline, the intersected part won't be drawn. So, if you have a zone that conssists of multiple circles, the zone borders will look like some kind of a cloud instead of the circles intersecting each other.

Update: Jun 8, 2020 @ 12:59pm

GUI elements (notification and icon) visibility now toggles the same way as other player HUD. Therefore, holding the ~ key will hide them.
Some minor changes, trying to fix the issue on some servers when PVP status is not changed on leaving a zone.

Update: Jun 6, 2020 @ 12:42pm

- Fixed memory leaks and some other memory related issues.

Update: Jun 2, 2020 @ 5:53am

Fixed the issue when players were getting a lawbreakers status on killing infected.
Left some debug code in the build. Sorry.
To take off the lawbreaker flags from players, in the file PVEZ_Lawbreakers.json change "Is_Curretly_Outlaw" value to 0, or just delete the file.

Update: Jun 1, 2020 @ 7:51pm

IMPORTANT: Zones are altitude independent now. Previously, they worked as a sphere with a center point, now they are like cylinders with infinite height. Therefore, zone position has just 2 coordinates now: X (East-to-West) and Z (South-to-North).
Your old config files won't be upgraded automatically on server restart. Your old config file will be saved in "serverprofile/PVEZ_Config/Config_Backup.json", and new config file will be created and will have default values, and you'll need to set it up again. To transfer your custom zones to the new config, put the 1st coordinate to X value and the 3rd coordinate to Z value. The 2nd coordinate is not needed anymore.
As an option, you could backup your old config file manually, then copy/paste the new config (it will be in "@PVEZ/ServerProfileFoler/PVEZ_Config" folder), and then transfer your zones and other settings values from your old config file. It won't affect the running server. New config will be applied on next server restart when you restart it with new mod version.
Other changes:

  • Lawbreakers markers on map now have a red skull icon.
  • Some changes made to default zones. Added new zones (Prison island and Chernogorsk), adjusted positions and increased radius of some zones.
Added:
  • Zones borders are now visible on map. You can change zones borderline color in MAP section of config file. It's called "Zones_Border_Color" and has 4 values: A, R, G, B.
  • Every zone has 2 new values: "ShowBorderOnMap" and "ShowNameOnMap". Zones names are not displayed by default because default zones already have names on both in-game map and VPP map.
  • Default zones for Livonia map. If there's no config file in the server profile folder yet (or in other cases when the mod loads default config), the mod will check which map is used on the server and will populate the zones list in the config file with either Chernarus or Livonia default zones.
Fixed:
  • The "You left zone" notification now show up again when left a zone.
  • UI notification now properly scales up to fit long text messages.
  • Fixed the "Date" error from the last CF mod update.

Update: May 31, 2020 @ 11:16am

Fixed:

  • Notifications won't show up on player spawn/respawn if they're not spawned within any zone.
  • Lawbreakers won't receive zone notifications, because it doesn't matter to them.
Other:
  • A lot of code refactoring and minor error fixes.

Update: May 25, 2020 @ 2:35pm

Added:

  • New setting "Mode" in GENERAL section. Available values are:
    • "PVP_ZONES" - Zones are PvP, the rest of the map is PvE area (default mode).
    • "PVE_ZONES" - Zones are PvE, the rest of the map is PvP area.
    • "PVE" - the whole map is PvE area, therefore PvP is not allowed at all.
    • "PVP" - basically just like vanilla game, but you can setup zones and use their notifications to inform players where you want them to do PvP.
  • New settings section for Airdrop mod plugin.
  • New setting "Message_for_the_Lawbreaker" in LAWBREAKERS_SYSTEM section. This message will be displayed to the player who killed another player in PvE. Other players will see the usual server wide message.
  • New UI icon for PvE zones (white shield). If zones are PvE, there will be the shield icon, if zones are PvP - the swords.
Changes:
  • Changed the name of the "PVP_ZONES" section to "ZONES", because the zones could be PvP or PvE areas now. If something will go wrong after update and your zones will get screwed up after the config update, there is a file Config_Backup.json will be created in PVEZ_Config folder. It contains the old config file.
  • Changed the name of the sub-section "Declare_a_Lawbreaker_When_Killed_a_Player_Outside_of_PVP_Zone" to "Declare_a_Lawbreaker_When_Killed_a_Player_in_PVE_Area" (again, because PvP could be not a zone but the rest of the map outside of PvE zones). You'll need to check this section settings to make sure the settings are not changed due to section name change.
  • Changed the name of the setting "Allow_PvP_Only_When_Both_Player_Are_In_The_Zone" to "Allow_Damage_Between_PVP_and_PVE". Check the value, and notice it's now means opposite. When set to 1, PvP will be allowed if at least one of the players is in PvP area. If set to 0, both players have to be in PvP area.
  • Changed the minimal size of the UI notification, it's now a bit bigger and easier to notice.

Also, plugins for VanillaPlusPlusMap and Airdrop are released. See the mod description page.

Update: May 20, 2020 @ 7:23am

Fixed pbo error on clients. The updated "Ermiq.key" file in mod's folder should be copied to server's "keys" folder.