DayZ
PVEZ
Showing 11-20 of 64 entries
< 1  2  3  4  5  6  7 >
Update: Jan 9, 2021 @ 7:49am

Update: Jan 9, 2021 @ 7:39am

Update: Jan 7, 2021 @ 5:09am

Fixed the error: NULL pointer to instance Class: 'DayZGame' Function: 'PVEZ_GetAdminStatus'

Update: Jan 5, 2021 @ 1:40pm

Added, changed:

  • Bounty reward items now spawn in stacks.
  • For Admins,txt you now can use either 44-signs ID or numerical SteamID64.
  • Default zones preset for Namalsk map. If it's the first time the mod runs on the server (no PVEZ folder inside server profile folder yet), the mod will check which map the server is running and will generate Zones.json with a default zones preset for either Chernarus, Livonia or Namalsk. For other maps you'll need to create your own zones manually.
  • DayZ Community Offline Mode support (not useful for you, I guess).

Fixed:
  • Another couple of fixes related to client side errors when dynamic zones are getting removed on player disconnect and server shut down.
  • Lawbreakers autoclear didn't work. Now it does.
  • Text clipping in notifications.

Update: Jan 5, 2021 @ 1:25pm

Update: Dec 31, 2020 @ 4:54am

Fixes:

  • The client side errors and crashes related to "NULL pointer to instance g_Game.pvez_Zones.staticZones".
  • The client side error related to the territory flag zones, that occured when the option "Active only hen the flagis raised" is turned OFF.
  • All the zones now get correctly disabled when you change the GENERAL.Mode to "PVE".
  • Some fixes related to zones borderlines not being shown on the map.
    If you still don't see the zones on the map, please provide the following info:
    • a list of the mods you use;
    • which map you have the issue with (VPP map, Expansion map), and do you see them on the vanilla paper map.

Added:
  • New (actually old) settings in the admin UI menu (open GENERAL page, scroll down to MAP):
    • Show player's position marker on the map (it's for vanilla map).
    • Custom player marker text.
    • Zone borderlines color.

Update: Dec 28, 2020 @ 3:27am

Hotfix:

  • Players got flagged as labreakers whenever they kill another player. Sorry.

Update: Dec 28, 2020 @ 2:35am

Added:

  • Bounties for killing lawbreakers.
    In the admin UI menu you'll find the new section BOUNTIES. There you can enable and setup bounties to give item rewards to those who kill a lawbreaker.
    NOTE: Don't know yet how to prevent potential abuses, so take into account that 2 friends could kill each other to get the rewards. Rewards are not given if the killer is a labreaker as well, but what if they kill each other turn by turn? Only one of them will be a labreaker at a time.
  • Territory flag zones, settings for dynamic zones.
    In the ZONES section you'll find 2 new buttons: AIRDROP ZONES and TERRITORY FLAG ZONES. These are the settings for the dynamically created zones.
    By clicking on the buttons you'll be able to setup the zones that are dynamically created and removed on airdrop points and territory flags (introduced in DayZ 1.10 update).
    The settings are similar to the usual zones, but there's no coordinates panel, because these zones are automatically tied to either an airdrop container or a territory flag pole.
    To get airdrop zones working you need either Airdrop(-Upgraded) + PVEZAirdropZones or DayZ-Expansion + PVEZExpansionPlugin.
    Territory flag zones activity schedule is disabled by default, therefore they are not active. You'll need to activate them by setting up the schedule (activity days and hours, just like for the other zones). Also, the option "Active only when the flag is raised up" determines if the zone should be created only when the flag is raised. If set to OFF, the zone will be created right after flag pole building has started.
    The setting of the dymanic zones are shared between all the zones of the same type. So, all airdrop zones share the same settings determined in the AIRDROP ZONES panel, territory flag zones share the settings from TERRITORY FLAG ZONES panel.

Changed:
  • Airdrop zones are not active in PVE mode now.
  • Config files in the server profile folder are renamed (PVEZ_Config -> PVEZ).

Fixed:
  • Several fixes to prevent config files wipe, reset and have wrong values.
    For example, I didn't check if the data received by the server from admin client when you apply new settings is not broken (due to some package transferring issues during the client-server transactions). Therefore, there was a chance to apply a broken config. Now the config won't be applied in this cases.
  • Clients won't create their own PVEZ config files in their %AppData%/Local/DayZ/ directory anymore. Only the server will have the config files. The clients were not able to affect the server config though during runtime. I think so. But who knows. I don't have DayZ documantation. However, I hope it will help to prevent some confusions when you add your ID to the Admins.txt but the admin UI still doesn't work (because you probably edited the wrong (the client's) Admins.txt).
  • The mod will now check the -profile=<PATH> parameter used in the server start script. If the parameter is not set, the mod will print in logs that it's not set and that the mod will use default DayZ path to store and load config files (usually C:/Windows/Users/USERNAME/AppData/Local/DayZ/). If the parameter is set, it also will be printed in logs and the config files will be stored and loaded from the specified directory.
    It should help with some confusions and errors with config changes not being applied correctly.

Update: Dec 3, 2020 @ 2:54pm

Fixed:

  • Notifications text has been displayed as "zone" or empty string.
  • Zones remained active despite their activity schedule end hour value.
  • Error [Inputs] Cannot read preset "ModdedPreset_001" file"PVEZ/data/inputs.xml", parser error
  • Error in Function: 'EEKilled' Stack trace: PVEZ/4_World/entities\manbase\playerbase.c:91
  • Error in Function: 'EEHitBy' Stack trace: PVEZ/4_World/entities\manbase\playerbase.c:67
  • Typo in the name of default zone "The tower near North-West Airfield" (has been "Airfiled")

Changed:
  • Lawbreaker status changes in admin UI will now be applied to the player within a minute. No need to relog amymore.
  • Also if you have lawbreakers autoclear ON, the mod will delete the data on the fly without need of relogs and restarts.

Update: Nov 26, 2020 @ 12:25am

Almost the same version as the one that has been reverted previously. Just some small fixes that could help with issues found in the previous one.

Note: I can't get DayZ-Expansion work at all since their last update, so I have no idea is it compatible with this version or not.

Changed:

  • Land mines and other traps will now damage any player who stepped on them if they're in a PvP area.