Dota 2
Epic Boss Fight Reborn
Viser 41–50 av 568 bidrag
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Oppdatering: 20. feb. @ 0.30

nerfed iron talon and serrated shiv to be more in line with other %hp damage items/abilities
fixed iron talon and serrated shiv not being reduced by the Champion ability (%hp damage dealt is reduced by number of players)
fixed creeps still being on test mode and providing vision

Oppdatering: 19. feb. @ 2.13

fix to waves not ending properly due to random API changes (thanks valve)

Oppdatering: 19. feb. @ 1.23

fixed the game mcfucking crashing thanks valve etc

Oppdatering: 18. feb. @ 9.26

added mayhem countdown UI
fixed kobolds being in test mode and only spawning two overseers.

Oppdatering: 18. feb. @ 8.49

Difficulty increases nerfs ward vision
Troll Warlord shows up round 2 now, but less units are spawned round 2
Ogre wave has less spawns and Troll Warlord was removed.
reduced overall spawn rate and/or spawn count of horde waves

Oppdatering: 16. feb. @ 6.03

increased difficulty scaling (+40%->+50% hp, +25%->+30% attack speed, +10%->+15% attack damage)
increased ward vision to 2400

Oppdatering: 15. feb. @ 4.41

1 less tiny boss spawns

Oppdatering: 14. feb. @ 11.15

reduced rocket flare damage on clock round
reduced health of droids
reduced spawn rates of early waves

Oppdatering: 14. feb. @ 10.14

UI improvements for difficulty
FoW should work for enemies now, neutrals unfortunately have global vision and i can't do anything about that, so the workarounds might be a lil jank we'll see
enemy abilities now start on cooldown

Oppdatering: 12. feb. @ 8.24

mayhem fixed fr fr