Dota 2
Epic Boss Fight Reborn
Viser 61–70 av 580 bidrag
< 1 ... 5  6  7  8  9 ... 58 >
Oppdatering: 14. feb. @ 10.14

UI improvements for difficulty
FoW should work for enemies now, neutrals unfortunately have global vision and i can't do anything about that, so the workarounds might be a lil jank we'll see
enemy abilities now start on cooldown

Oppdatering: 12. feb. @ 8.24

mayhem fixed fr fr

Oppdatering: 12. feb. @ 8.06

changed table references to static value, should fix mayhem?

Oppdatering: 12. feb. @ 6.31

mayhem and voting fix

Oppdatering: 12. feb. @ 5.06

fix to lifestealer wave

Oppdatering: 12. feb. @ 4.11

lowered boss health by default, upped difficulty scaling 35%->40%
enrage timer from 30 to 90, reduces with difficulty (20s)
increased ward vision

Oppdatering: 12. feb. @ 0.42

oops, hotfix to being able to join dire

Oppdatering: 12. feb. @ 0.18

fixed mayhem's player limit, you should be able to queue as 10 now

Oppdatering: 11. feb. @ 12.30

reduced the base health of all units anywhere between 10% and 40%
difficulty now increases health by +35/70/105% (from 25/50/75%)

Oppdatering: 11. feb. @ 11.07

fixed tiny toss causing the tiny's to combine as well, instead of just the golems
reduced some boss health values to accomodate increased spawn rates