Dota 2
Epic Boss Fight Reborn
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更新: 2月20日 @ 0時30分

nerfed iron talon and serrated shiv to be more in line with other %hp damage items/abilities
fixed iron talon and serrated shiv not being reduced by the Champion ability (%hp damage dealt is reduced by number of players)
fixed creeps still being on test mode and providing vision

更新: 2月19日 @ 2時13分

fix to waves not ending properly due to random API changes (thanks valve)

更新: 2月19日 @ 1時23分

fixed the game mcfucking crashing thanks valve etc

更新: 2月18日 @ 9時26分

added mayhem countdown UI
fixed kobolds being in test mode and only spawning two overseers.

更新: 2月18日 @ 8時49分

Difficulty increases nerfs ward vision
Troll Warlord shows up round 2 now, but less units are spawned round 2
Ogre wave has less spawns and Troll Warlord was removed.
reduced overall spawn rate and/or spawn count of horde waves

更新: 2月16日 @ 6時03分

increased difficulty scaling (+40%->+50% hp, +25%->+30% attack speed, +10%->+15% attack damage)
increased ward vision to 2400

更新: 2月15日 @ 4時41分

1 less tiny boss spawns

更新: 2月14日 @ 11時15分

reduced rocket flare damage on clock round
reduced health of droids
reduced spawn rates of early waves

更新: 2月14日 @ 10時14分

UI improvements for difficulty
FoW should work for enemies now, neutrals unfortunately have global vision and i can't do anything about that, so the workarounds might be a lil jank we'll see
enemy abilities now start on cooldown

更新: 2月12日 @ 8時24分

mayhem fixed fr fr