Dota 2
Epic Boss Fight Reborn
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更新:3月7日 @ 7時01分

Fixed Universal Heroes having reduced base damage after 7.38
Lifesteal now has parity with vanilla (pure and reflection damage doesn't trigger it)
Removed Heaven's Halberd for now
Gleipnir to DOTA2 parity, removed Maelstrom from it.
Removed Khanda for now, added Break to Phylactery upgrade primary target at Shadow Tier, Silence or Disarm (50/50 chance) at Demonic, Silence and Disarm at Divine and Stun at Bahamut.
Increased Madstone received by allies when clearing Neutrals, they now receive an equal amount of Madstone as the player who cleared the camp.
All Neutral tiers can be recrafted endlessly, not just Tier 5. Neutral timing from 5/15/25/35/60 to 2/10/20/30/45
Removed attributes from most Neutral Artifacts that are not currently in DOTA. Buffed certain passive/active effects.
Buffs to Martyr's Bulwark, Scythe of Vyse, Monkey King Bar, Manta Style and illusions in general have been buffed (thanks to Pongoss)
Facet reworks for Bloodseeker, Pudge and Riki
Temporarily disabled Anti-mage, Shadow Shaman, Hoodwink and Visage for a variety of reasons.

Details: https://yahnich.github.io/

更新:2月20日 @ 7時02分

gridnav adjustments for peaks of scree'auk to fix wards being unplaceable for some people

更新:2月20日 @ 0時30分

nerfed iron talon and serrated shiv to be more in line with other %hp damage items/abilities
fixed iron talon and serrated shiv not being reduced by the Champion ability (%hp damage dealt is reduced by number of players)
fixed creeps still being on test mode and providing vision

更新:2月19日 @ 2時13分

fix to waves not ending properly due to random API changes (thanks valve)

更新:2月19日 @ 1時23分

fixed the game mcfucking crashing thanks valve etc

更新:2月18日 @ 9時26分

added mayhem countdown UI
fixed kobolds being in test mode and only spawning two overseers.

更新:2月18日 @ 8時49分

Difficulty increases nerfs ward vision
Troll Warlord shows up round 2 now, but less units are spawned round 2
Ogre wave has less spawns and Troll Warlord was removed.
reduced overall spawn rate and/or spawn count of horde waves

更新:2月16日 @ 6時03分

increased difficulty scaling (+40%->+50% hp, +25%->+30% attack speed, +10%->+15% attack damage)
increased ward vision to 2400

更新:2月15日 @ 4時41分

1 less tiny boss spawns

更新:2月14日 @ 11時15分

reduced rocket flare damage on clock round
reduced health of droids
reduced spawn rates of early waves