Dota 2
Epic Boss Fight Reborn
Affichage des entrées 51-60 sur 568
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Mis à jour le : 12 févr. à 8h06

changed table references to static value, should fix mayhem?

Mis à jour le : 12 févr. à 6h31

mayhem and voting fix

Mis à jour le : 12 févr. à 5h06

fix to lifestealer wave

Mis à jour le : 12 févr. à 4h11

lowered boss health by default, upped difficulty scaling 35%->40%
enrage timer from 30 to 90, reduces with difficulty (20s)
increased ward vision

Mis à jour le : 12 févr. à 0h42

oops, hotfix to being able to join dire

Mis à jour le : 12 févr. à 0h18

fixed mayhem's player limit, you should be able to queue as 10 now

Mis à jour le : 11 févr. à 12h30

reduced the base health of all units anywhere between 10% and 40%
difficulty now increases health by +35/70/105% (from 25/50/75%)

Mis à jour le : 11 févr. à 11h07

fixed tiny toss causing the tiny's to combine as well, instead of just the golems
reduced some boss health values to accomodate increased spawn rates

Mis à jour le : 11 févr. à 10h02

tweaked strategy suffering from mayhem's unit count multiplier, two gamemodes have seperate values now. Reduced the spawn count of certain waves that kicked my ass
this means no 24 gnoll assassins any more (in strategy, in mayhem you will still get 24 gnoll assassins)

Mis à jour le : 11 févr. à 9h21

Changed lobby maps, difficulties no longer pickable in lobby, instead gamemode is. Difficulty is chosen ingame. Map layout is randomly chosen each game, each map having its own style and enabling different heroes.

MMR will be frozen temporarily, as bugs are expected after a major overhaul like this

Details: https://yahnich.github.io/
Hero reworks are still in progress, next will be antimage, io, hoodwink. Vote for the next batch of heroes here: https://strawpoll.com/GJn44pkvXnz