Dota 2
Epic Boss Fight Reborn
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Opdatering: 7. mar. kl. 7:01

Fixed Universal Heroes having reduced base damage after 7.38
Lifesteal now has parity with vanilla (pure and reflection damage doesn't trigger it)
Removed Heaven's Halberd for now
Gleipnir to DOTA2 parity, removed Maelstrom from it.
Removed Khanda for now, added Break to Phylactery upgrade primary target at Shadow Tier, Silence or Disarm (50/50 chance) at Demonic, Silence and Disarm at Divine and Stun at Bahamut.
Increased Madstone received by allies when clearing Neutrals, they now receive an equal amount of Madstone as the player who cleared the camp.
All Neutral tiers can be recrafted endlessly, not just Tier 5. Neutral timing from 5/15/25/35/60 to 2/10/20/30/45
Removed attributes from most Neutral Artifacts that are not currently in DOTA. Buffed certain passive/active effects.
Buffs to Martyr's Bulwark, Scythe of Vyse, Monkey King Bar, Manta Style and illusions in general have been buffed (thanks to Pongoss)
Facet reworks for Bloodseeker, Pudge and Riki
Temporarily disabled Anti-mage, Shadow Shaman, Hoodwink and Visage for a variety of reasons.

Details: https://yahnich.github.io/

Opdatering: 20. feb. kl. 7:02

gridnav adjustments for peaks of scree'auk to fix wards being unplaceable for some people

Opdatering: 20. feb. kl. 0:30

nerfed iron talon and serrated shiv to be more in line with other %hp damage items/abilities
fixed iron talon and serrated shiv not being reduced by the Champion ability (%hp damage dealt is reduced by number of players)
fixed creeps still being on test mode and providing vision

Opdatering: 19. feb. kl. 2:13

fix to waves not ending properly due to random API changes (thanks valve)

Opdatering: 19. feb. kl. 1:23

fixed the game mcfucking crashing thanks valve etc

Opdatering: 18. feb. kl. 9:26

added mayhem countdown UI
fixed kobolds being in test mode and only spawning two overseers.

Opdatering: 18. feb. kl. 8:49

Difficulty increases nerfs ward vision
Troll Warlord shows up round 2 now, but less units are spawned round 2
Ogre wave has less spawns and Troll Warlord was removed.
reduced overall spawn rate and/or spawn count of horde waves

Opdatering: 16. feb. kl. 6:03

increased difficulty scaling (+40%->+50% hp, +25%->+30% attack speed, +10%->+15% attack damage)
increased ward vision to 2400

Opdatering: 15. feb. kl. 4:41

1 less tiny boss spawns

Opdatering: 14. feb. kl. 11:15

reduced rocket flare damage on clock round
reduced health of droids
reduced spawn rates of early waves