Dota 2
Epic Boss Fight Reborn
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更新:2月12日 @ 5時06分

fix to lifestealer wave

更新:2月12日 @ 4時11分

lowered boss health by default, upped difficulty scaling 35%->40%
enrage timer from 30 to 90, reduces with difficulty (20s)
increased ward vision

更新:2月12日 @ 0時42分

oops, hotfix to being able to join dire

更新:2月12日 @ 0時18分

fixed mayhem's player limit, you should be able to queue as 10 now

更新:2月11日 @ 12時30分

reduced the base health of all units anywhere between 10% and 40%
difficulty now increases health by +35/70/105% (from 25/50/75%)

更新:2月11日 @ 11時07分

fixed tiny toss causing the tiny's to combine as well, instead of just the golems
reduced some boss health values to accomodate increased spawn rates

更新:2月11日 @ 10時02分

tweaked strategy suffering from mayhem's unit count multiplier, two gamemodes have seperate values now. Reduced the spawn count of certain waves that kicked my ass
this means no 24 gnoll assassins any more (in strategy, in mayhem you will still get 24 gnoll assassins)

更新:2月11日 @ 9時21分

Changed lobby maps, difficulties no longer pickable in lobby, instead gamemode is. Difficulty is chosen ingame. Map layout is randomly chosen each game, each map having its own style and enabling different heroes.

MMR will be frozen temporarily, as bugs are expected after a major overhaul like this

Details: https://yahnich.github.io/
Hero reworks are still in progress, next will be antimage, io, hoodwink. Vote for the next batch of heroes here: https://strawpoll.com/GJn44pkvXnz

更新:1月7日 @ 10時46分

increased base damage calculation from baseDamage x 3 + 30 to baseDamage x 5 + 120
fixed phantom assassin's stifling dagger dealing less damage than intended.

更新:1月5日 @ 11時43分

zeus ult fixed