Dota 2
Epic Boss Fight Reborn
Menampilkan71-80 dari 591 kiriman
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Pembaruan: 14 Feb @ 11:15am

reduced rocket flare damage on clock round
reduced health of droids
reduced spawn rates of early waves

Pembaruan: 14 Feb @ 10:14am

UI improvements for difficulty
FoW should work for enemies now, neutrals unfortunately have global vision and i can't do anything about that, so the workarounds might be a lil jank we'll see
enemy abilities now start on cooldown

Pembaruan: 12 Feb @ 8:24am

mayhem fixed fr fr

Pembaruan: 12 Feb @ 8:06am

changed table references to static value, should fix mayhem?

Pembaruan: 12 Feb @ 6:31am

mayhem and voting fix

Pembaruan: 12 Feb @ 5:06am

fix to lifestealer wave

Pembaruan: 12 Feb @ 4:11am

lowered boss health by default, upped difficulty scaling 35%->40%
enrage timer from 30 to 90, reduces with difficulty (20s)
increased ward vision

Pembaruan: 12 Feb @ 12:42am

oops, hotfix to being able to join dire

Pembaruan: 12 Feb @ 12:18am

fixed mayhem's player limit, you should be able to queue as 10 now

Pembaruan: 11 Feb @ 12:30pm

reduced the base health of all units anywhere between 10% and 40%
difficulty now increases health by +35/70/105% (from 25/50/75%)