Dota 2
Epic Boss Fight Reborn
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Pembaruan: 8 Nov @ 7:04am

## Void Spirit
- Aether Remnant (Immortal): Expire damage increased from 500/1000/1500/2000 to 1000/1800/2600/3400
- Dissimilate (Immortal): Damage increased from 1000/1800/2600/3400 to 1500/2500/3500/4500, portal radius increased from 275 to 425.
- Resonant Pulse: Now always provides Universal Barrier. Base amount increased from 500/1000/1500/2000 to 1500/3000/4500/6000, amount per hero increased from 700/1000/1300/1600 to 1400/2000/2600/3200.
- Resonant Pulse (Immortal): Base barrier from 1500/3000/4500/6000 to 4500/9000/13500/18000. Radius from 500 to 1000

Pembaruan: 7 Nov @ 12:41pm

## Lycan
- Reverted pre-facet rework buffs to abilities, they are back to their original dota values with EBF's scaling where necessary
- Wolves now properly gain base damage, instead of bonus damage.
- Wolves will now act on their own when you turn on auto-cast. They will follow you and attack with you unless they are already attacking. They will also use their abilities on cooldown.
- Wolves now gain base and bonus armor, total armor from 0/5/10/15 to 5/15/25/35
- Feral Impulse +1.5/-0.4% missing bonus/bonus threshold talent reworked to +25% Feral Impulse Damage Bonus
- Feral Impulse: Shapeshift multiplier from 100% to 50%

Pembaruan: 6 Nov @ 9:05am

lycan rework, some minor fixes
stopped invoker orb abuse with fairy trinket (0s cd abilities were never supposed to trigger it)

Pembaruan: 5 Nov @ 11:59am

fixes to tide and tiny
temporarily lobotomized troll warlord

Pembaruan: 4 Nov @ 8:10am

tidehunter and tiny facet reworks - sort of WIP as its part of a bigger incoming update
bunch of community balance changes

Pembaruan: 10 Okt @ 6:40am

fixes to antimage and jugg gaining too much stats/dealing too much damage
minor bloodseeker reworks, axe tweaks
other various tweaks and fixes

Pembaruan: 6 Okt @ 10:22am

fixed beastmaster doing too much damage
tuned down the damage of certain boss abilities, most notably bloodseeker and troll warlord
some other minor technical fixes

Pembaruan: 4 Okt @ 1:34pm

tuned down first few rounds' player scaling and spawn delays

Pembaruan: 4 Okt @ 1:02pm

some fixes related to patch concerning kunkka, axe, some rounds crashing due to valve precaching changes, etc

Pembaruan: 3 Okt @ 3:14am

Significantly increased hero health pools
kunkka, arc warden, chaos knight, juggernaut facet reworks
added 6 new items, reworked sny, ynk and kns
axe tweaks
added afk game penalties
reworkedd boss round progression, health scaling and damage scaling
details: https://yahnich.github.io/