Dota 2
Epic Boss Fight Reborn
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Uppdatering: 20 feb @ 0:30

nerfed iron talon and serrated shiv to be more in line with other %hp damage items/abilities
fixed iron talon and serrated shiv not being reduced by the Champion ability (%hp damage dealt is reduced by number of players)
fixed creeps still being on test mode and providing vision

Uppdatering: 19 feb @ 2:13

fix to waves not ending properly due to random API changes (thanks valve)

Uppdatering: 19 feb @ 1:23

fixed the game mcfucking crashing thanks valve etc

Uppdatering: 18 feb @ 9:26

added mayhem countdown UI
fixed kobolds being in test mode and only spawning two overseers.

Uppdatering: 18 feb @ 8:49

Difficulty increases nerfs ward vision
Troll Warlord shows up round 2 now, but less units are spawned round 2
Ogre wave has less spawns and Troll Warlord was removed.
reduced overall spawn rate and/or spawn count of horde waves

Uppdatering: 16 feb @ 6:03

increased difficulty scaling (+40%->+50% hp, +25%->+30% attack speed, +10%->+15% attack damage)
increased ward vision to 2400

Uppdatering: 15 feb @ 4:41

1 less tiny boss spawns

Uppdatering: 14 feb @ 11:15

reduced rocket flare damage on clock round
reduced health of droids
reduced spawn rates of early waves

Uppdatering: 14 feb @ 10:14

UI improvements for difficulty
FoW should work for enemies now, neutrals unfortunately have global vision and i can't do anything about that, so the workarounds might be a lil jank we'll see
enemy abilities now start on cooldown

Uppdatering: 12 feb @ 8:24

mayhem fixed fr fr