XCOM 2
Raider Faction: SCP Foundation Mobile Task Forces
Showing 11-20 of 63 entries
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Update: Oct 8, 2021 @ 11:54am

-reduced the amount of fire eater Purifiers spawned in raider bases, replacing most of them with Fire eaters using machine guns.

Update: Aug 20, 2021 @ 3:02pm

Commented out a word because I'm paranoid. It shouldnt change anything really.

Update: Jul 27, 2021 @ 8:16am

-Increased all boss rewards.

Update: Jul 27, 2021 @ 7:59am

-Fixed typos in references to boss loot tables.

Update: Apr 8, 2021 @ 12:12pm

-encounterlist typo fix

Update: Apr 5, 2021 @ 9:19am

-Fixed index number errors in Encounters.ini

Update: Apr 4, 2021 @ 11:27am

Updated for newest Raider Faction Bases Update:
-Each MTF aside from Samsara now has a special "Boss" unit with different equipement and different appearance from the rest of mtf units.
-Added Psionic MazHat Vest which grants fortress and sustain abilities, along with standard Maz Hat immunities and buffs. It is always dropped intact on Maz Hatter Boss' Death.
-Added Lawbringer Gatling Rifle which is a special spark weapon, dropped intact on Asimov's Lawbringer Boss' death.
-Boss units have a small chance to spawn as pod leaders on "Foundation Lockdown" sitreps.
-Minor buffs to most MTF Leader units.
-All "Samsara" units have been buffed significantly.

Update: Oct 9, 2020 @ 1:13pm

-Nerfed Tier 1 and 2 Nine tail fox leaders, removing their ability to shoot twice per turn.

Update: Oct 4, 2020 @ 4:17am

-Fixed Encounterlists config min max levels for tier 3 follower units

Update: Oct 3, 2020 @ 2:59pm

-Added "Foundation Lockdown" Sitrep, which replaces all advent and aliens in the mission with foundation units.
-Nerfed See No Evil Team Leader on all three tiers: decreased health stat to 6, 8 and 10 respectively.