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Also, when a Dark event like "Lost World" is active it can lead to a 4-side mission with ADVENT, Foundation, Lost and X-Com being in Mexican stand-off. 10 out of 5
Awesome mod still
I stuck with it for a while but eventually it became a guarantee that they would start killing VIPs on turn one, so unfortunately I cannot keep using this.
Attached is a link to my launch.log file.
https://www.transfernow.net/dl/20230817cG7qoy86
Basically, during one enemy turn MTF got activated and killed the scientist during the same turn. It was kinda bs because I got 0 opportunity to do anything haha.
when i upgradeed plasma weapons?
https://steamcommunity.com/sharedfiles/filedetails/?id=2858397355
it replaces 10 sitreps with just 2, which makes them less likely to spawn, while you can still meet all of the different mtf's, it's just more random that way.
Also thanks again for being able to adjust their pod spawn sizes, I play with very large spawns for both enemy and me, so it's nice.
* I appreciate they were all given equipment befitting their fireteam, but the AI on choosing what to use is quite sadly shoddy with it. Pest Control (I think), with the poison grenades, for example, will throw them often at Lost (doesn't work and makes even more show up faster), and likewise try using tranq pistol against immune enemies. Dream Eaters AI for choosing what to isolate (and they always do their first turn) is odd, especially when having them as friends, since in a mission with lost, they'll ignore enemies they flank to isolate a lost zombie half the map away.