XCOM 2
Raider Faction: SCP Foundation Mobile Task Forces
625 Comments
Puma_The_Great  [author] Nov 13 @ 4:09pm 
@MildlyInsaneCajunMan, I might do some work on it but I am out of ideas for new additions without breaking the game even more. There are no persistent game-breaking bugs though if you are wondering.
EvilBob22 Nov 13 @ 3:23pm 
I don't think Puma is doing any more work on this mod. I have done some work on it indirectly in a rebalance mod (SCP Series Rebalance). But, as CajunMan mentioned, it still works fine as-is.
MildlyInsaneCajunMan Nov 13 @ 1:55pm 
@nvrqwyatt10 Don't know if it's still being worked on but it runs fine if that's what you're curious about. Haven't had any trouble with it.
nvrqwyatt10 Nov 13 @ 11:14am 
Is this mod still being worked on and updated or is it dead?
MildlyInsaneCajunMan Nov 1 @ 3:13pm 
Yeah. Had that happen a few times. Role played it as Foundation infighting.
EvilBob22 Nov 1 @ 1:44pm 
Oh yeah, that would definitely do it. Although I think if you don't use the SCP lite mod, you can get various MTFs fighting each other by befriending one (or some) of them.
MildlyInsaneCajunMan Nov 1 @ 1:39pm 
Never mind. I found the issue. I had raider relations active and completely forgot about it's existence. Funny, I don't remember downloading that mod. Anyway.

Don't use Raider relations and this mod together. The MTF can beat your ass plenty hard without joining the aliens team.
MildlyInsaneCajunMan Nov 1 @ 12:11pm 
I don't have that mod. What confuses me is that I didn't have this trouble last time I played. And I didn't add any mods that change enemy encounters since then. Suppose I just got unlucky. It happens.
EvilBob22 Oct 31 @ 10:54pm 
Sounds like Diverse Aliens by Force Level with the option to use enemies from anywhere enabled.
MildlyInsaneCajunMan Oct 31 @ 8:16pm 
Love this mod but god help you if you encounter the problem I did. They were spawning on just about every mission. Half the time they were on aliens team even though there were no other factions present to cause that issue.

Also nothing quite like having an endgame MTF squad crit me through full cover, smoke, a building, while blind, and wielding a plas shotgun from sniper range. FUN!
Elund Oct 18 @ 8:00am 
For Some Reason the Grenade thrown by asimovs lawbringer seems to bug my soldier making them unable to do anything forever but they can still get shot)
EvilBob22 Aug 18 @ 12:47am 
The easiest way is to click the "share" button. The link ends with "?id=1774066942", so this mod will be in the folder 1774066942

It's the same if you look it up in a browser, the URL has the same id entry at the end.
Quadson Aug 17 @ 12:59pm 
How do you find a mod if the folders are just a bunch of numbers?
TerminalTwo Aug 15 @ 7:00pm 
got thoroughly humbled, foundation can throw hands
recs108 Jul 17 @ 2:46pm 
anyone know how to increase the spawn chances of the individual groups them selfs and just not the bases?
EvilBob22 Jul 7 @ 11:19am 
Yes, they can come back. There are a lot of sitreps though, so it can be a while before the same one is randomly selected.
recs108 Jul 7 @ 6:16am 
can these groups come back after you kill them or are they a one time sit rep?
AgentSrell777 May 8 @ 5:37pm 
Thank you I can't believe I didn't see that
EvilBob22 May 8 @ 11:21am 
Yeah, look in the description above, under the heading "Team Changer Config".
Snicks Feb 26 @ 10:21am 
One of the best raider mods on the workshop. Cool drops that make the MTF showing up a complication, but a worthwhile one. The first time fire eaters show on a campaign is a mission to get my ♥♥♥♥ together on so I can take their vests - especially considering the often less than stellar balance of modded enemies, the stuff you can make from MTF gear is a boon.
Dęąth Viper Jan 20 @ 11:03pm 
I don't know if this is intentional behavior, but I just watched multiple Epsilon Fire-Eaters use a pistol attack 8+ times each turn.... They would keep going until the unit was dead then proceed to calmly blast another enemy unit until it died. They only ended their turns when everything in the field was killed, including my dead soldiers.
₿arrett Nov 11, 2024 @ 2:46pm 
Ran into a crash while loading a Data Retrieval mission from the Raider Faction Bases mod. Specifically the MTF Epsilon-9 ("Fire Eaters"). The game crashes to desktop and shows "XCom2.exe - Application Error. Disabling this mod works around it. Guess there is some hidden bug between these two mods, or at least between the something concerning MTF Epsilon-9 ("Fire Eaters") and the Raider Faction Bases. Had no issues with other Foundation units so far.
Epic Dovahkiin Sep 24, 2024 @ 4:46am 
i like the idea that XCOM (having psionics) would be targeted by the SCP Foundation as a congitohazard along with Advent
Captain Jul 6, 2024 @ 1:49pm 
Thank You! Dreamed of a game that lets me kick some Foundation asses while they do put up a fight!
Also, when a Dark event like "Lost World" is active it can lead to a 4-side mission with ADVENT, Foundation, Lost and X-Com being in Mexican stand-off. 10 out of 5
sirclutch Jun 21, 2024 @ 5:30pm 
is there a way to get multiple MTF to show up? I have a sitrep that says multiple are in the area but only 1 of them spawns.
EvilBob22 Jun 21, 2024 @ 1:01pm 
There is a setting to get them on your side, but by default, they should be hostile to everyone else (in Team_Two). Do you have the Highlander active? It is what allows Team_One and Team_Two to work in single player.
Seti Jun 21, 2024 @ 1:55am 
does anyone else have an issue where the scp fight on the side of the advent?
Totally Not Ed Jun 7, 2024 @ 4:35am 
What are the Armor mods
No Mic Tweetus Mar 2, 2024 @ 3:32am 
How do we get the cosmetics?
RedDobe Feb 23, 2024 @ 8:55pm 
It is hardcoded and someone would have to mod it.
Shepford Feb 18, 2024 @ 4:20am 
This is a great mod. But the lost ignore the factions. This is not realistic for me. Can I modify this?
AlexSansNig Feb 13, 2024 @ 2:15am 
I have a small problem. When I there are multiple sitreps from this mod in the same mission only one of them spawns. anybody any ideas how to fix that?
Majster Feb 8, 2024 @ 11:52am 
I just want to say that AML logs throw a lot of "Missing closing parenthesis" and "Duplicate key index" so idk watch out or sth
Hazhe Feb 6, 2024 @ 11:25pm 
ngl wish there was a full Advent replacement to enact SCP-5000

Awesome mod still
Yellowstone Dec 5, 2023 @ 1:51am 
Are there any commands to add the items?
EvilBob22 Dec 3, 2023 @ 9:33am 
Yeah, it's an unfortunate issue with any mod that adds to team one (like The Hive) or team two (raider mods). It's caused by part of the base game code that modders don't have access to and has always been an issue.
Ifrit's ShadowA41™ Dec 3, 2023 @ 3:48am 
It seems to be an issue with raider faction mods in general, which is quite unfortunate. I only have one other raider mod and that group barely ever shows up.
Ifrit's ShadowA41™ Dec 3, 2023 @ 3:43am 
I would like to keep using this but they target VIPs on turn one, even if they do not run into the VIP circle, which is also an issue with these guys. I do not remember when this issue started but based on FifthRom's comment, I assume it was early this year.
I stuck with it for a while but eventually it became a guarantee that they would start killing VIPs on turn one, so unfortunately I cannot keep using this.
EvilBob22 Nov 6, 2023 @ 6:28pm 
Works with WIO the same as the GOC and CI mods.
Kinsect Nov 6, 2023 @ 4:49pm 
Say does this work with WIO (weapon and Item Overhaul)?
silverleaf1 Aug 17, 2023 @ 1:59am 
@Puma the Great I had a most unusual situation occur with a GOC Death Squad. I noticed when the sectopods were dueling that Advent was not firing back with its sectopod. I learned later when one of the GOC units moved next to me why that was the case. Even though right next to my units it could not see or target my soldiers. And I could not target units of the GOC, at least not the ones that were left.
Attached is a link to my launch.log file.
https://www.transfernow.net/dl/20230817cG7qoy86
Silent Seventh Jun 2, 2023 @ 5:53pm 
Yo, I just met Nu-7, and..... they're each shooting about 12 pistol shots apiece??? Is that supposed to happen, or is this a bug?
EvilBob22 Apr 17, 2023 @ 10:49am 
Are other people seeing two buttons in their action bar for the Fire Eater vest's hellfire projector? It's not a big problem, but I wrote some code to remove the grenade and inferno rounds (among other things), and I'm not sure if this something in the original mod or something I broke.
MildlyInsaneCajunMan Apr 10, 2023 @ 5:37pm 
Don't know if this was mentioned before. The mtf team that appeared just stood there and let Advent shoot them. They didn't move at all until I triggered them. Is this a problem on my end or is it just a part of the mod that can't be helped?
Czekoladowy Dżon Mar 14, 2023 @ 12:33pm 
@Puna_The_Great co pasta to fundacja inaczej się zachowuje. Zależy od autora.
Puma_The_Great  [author] Mar 13, 2023 @ 11:27am 
@Dżonson, fundacja nie zostawia świadków
Czekoladowy Dżon Mar 13, 2023 @ 9:12am 
Eww why would i want to fight against mtf? 🤢
FifthRom Mar 12, 2023 @ 4:27am 
Ran into a bug: I had this SITREP on the first faction mission to save a scientist from the lost (where he has the machine gun that holds lost for X amount of turns). MTF got triggered on the turn of the Lost, ran past the scientist and the game considered the scientist "saved" (because I guess someone ran close to the scientist) and spawned a bunch of lost on top of them. However, since it was still the MTF's turn, they decided to simply kill my scientist.

Basically, during one enemy turn MTF got activated and killed the scientist during the same turn. It was kinda bs because I got 0 opportunity to do anything haha.
mikesh1958 Mar 9, 2023 @ 11:59pm 
Thank you, I thought there were bases for all factions. The question is removed. Smart thoughts on how to deal with Omicron have already appeared to me.
Puma_The_Great  [author] Mar 9, 2023 @ 11:11am 
@mikesh1958, I don't remember making a base for either OMICRON or SAMSARA.