XCOM 2
Raider Faction: SCP Foundation Mobile Task Forces
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Uppdatering: 8 okt, 2021 @ 11:54

-reduced the amount of fire eater Purifiers spawned in raider bases, replacing most of them with Fire eaters using machine guns.

Uppdatering: 20 aug, 2021 @ 15:02

Commented out a word because I'm paranoid. It shouldnt change anything really.

Uppdatering: 27 jul, 2021 @ 8:16

-Increased all boss rewards.

Uppdatering: 27 jul, 2021 @ 7:59

-Fixed typos in references to boss loot tables.

Uppdatering: 8 apr, 2021 @ 12:12

-encounterlist typo fix

Uppdatering: 5 apr, 2021 @ 9:19

-Fixed index number errors in Encounters.ini

Uppdatering: 4 apr, 2021 @ 11:27

Updated for newest Raider Faction Bases Update:
-Each MTF aside from Samsara now has a special "Boss" unit with different equipement and different appearance from the rest of mtf units.
-Added Psionic MazHat Vest which grants fortress and sustain abilities, along with standard Maz Hat immunities and buffs. It is always dropped intact on Maz Hatter Boss' Death.
-Added Lawbringer Gatling Rifle which is a special spark weapon, dropped intact on Asimov's Lawbringer Boss' death.
-Boss units have a small chance to spawn as pod leaders on "Foundation Lockdown" sitreps.
-Minor buffs to most MTF Leader units.
-All "Samsara" units have been buffed significantly.

Uppdatering: 9 okt, 2020 @ 13:13

-Nerfed Tier 1 and 2 Nine tail fox leaders, removing their ability to shoot twice per turn.

Uppdatering: 4 okt, 2020 @ 4:17

-Fixed Encounterlists config min max levels for tier 3 follower units

Uppdatering: 3 okt, 2020 @ 14:59

-Added "Foundation Lockdown" Sitrep, which replaces all advent and aliens in the mission with foundation units.
-Nerfed See No Evil Team Leader on all three tiers: decreased health stat to 6, 8 and 10 respectively.