Total War: WARHAMMER II

Total War: WARHAMMER II

SFO Nanu's Bretonnia Units
Showing 1-10 of 10 entries
Update: May 17, 2022 @ 6:12pm

Updated with the help of =[NK]= Col. Jack O'Neil

Update: Apr 17, 2021 @ 8:03am

Updated Mixu's lords compatibility to work with the new character_skill_node_set keys he switched to

Update: Apr 16, 2021 @ 5:57am

Added tooltip to all settlement buildings showing how many peasants each one grants.

Peasant Economy effect bundle now shows up as a factionwide effect bundle in the campaign effect bar, it will not be present when the player is within his peasant cap (As there is no negative effect for having less than your allotted peasantry)

Fixed as problem with the Grail Vow script that was caused by a change in CA script command

Update: Oct 7, 2020 @ 3:15pm

Fixed a bug that could cause crashes after disbanding a lord or hero

Update: Aug 27, 2020 @ 9:14am

Updated for the Warden and the Paunch

Update: Jul 20, 2020 @ 3:01pm

Hotfix, not the real update. I havent tested anything yet I just fixed the campaign softlock

Update: May 9, 2020 @ 1:55pm

Long awaited update. Will be updated for Warden and the Paunch. See original mod for change notes

Update: Jul 2, 2019 @ 12:47pm

Heroic Grail Knights are now halberd cavalry, this was done so they can use the Grail Knight animation which allows them to attack far more than the Questing Knight animation (Normal Grail Knights would consistently outperform Heroic Grail Knights regardless of stats because of the animations).

They are now anti large specialist cavalry, excelling at slaying large armoured targets quickly. They do however have high AP values and good melee stats, making them powerful against armoured infantry as well.

Update: Jun 10, 2019 @ 1:14pm

Fixed a bug that caused unit caps to not work properly

Update: Jun 9, 2019 @ 11:28am

Initial Release