Total War: WARHAMMER II

Total War: WARHAMMER II

SFO Nanu's Bretonnia Units
Ergebnisse 1–10 von 10
Update: 17. Mai 2022 um 18:12

Updated with the help of =[NK]= Col. Jack O'Neil

Update: 17. Apr. 2021 um 8:03

Updated Mixu's lords compatibility to work with the new character_skill_node_set keys he switched to

Update: 16. Apr. 2021 um 5:57

Added tooltip to all settlement buildings showing how many peasants each one grants.

Peasant Economy effect bundle now shows up as a factionwide effect bundle in the campaign effect bar, it will not be present when the player is within his peasant cap (As there is no negative effect for having less than your allotted peasantry)

Fixed as problem with the Grail Vow script that was caused by a change in CA script command

Update: 7. Okt. 2020 um 15:15

Fixed a bug that could cause crashes after disbanding a lord or hero

Update: 27. Aug. 2020 um 9:14

Updated for the Warden and the Paunch

Update: 20. Juli 2020 um 15:01

Hotfix, not the real update. I havent tested anything yet I just fixed the campaign softlock

Update: 9. Mai 2020 um 13:55

Long awaited update. Will be updated for Warden and the Paunch. See original mod for change notes

Update: 2. Juli 2019 um 12:47

Heroic Grail Knights are now halberd cavalry, this was done so they can use the Grail Knight animation which allows them to attack far more than the Questing Knight animation (Normal Grail Knights would consistently outperform Heroic Grail Knights regardless of stats because of the animations).

They are now anti large specialist cavalry, excelling at slaying large armoured targets quickly. They do however have high AP values and good melee stats, making them powerful against armoured infantry as well.

Update: 10. Juni 2019 um 13:14

Fixed a bug that caused unit caps to not work properly

Update: 9. Juni 2019 um 11:28

Initial Release