Total War: WARHAMMER II

Total War: WARHAMMER II

SFO Nanu's Bretonnia Units
Mostrando 1-10 de 10 aportaciones
Actualización: 17 MAY 2022 a las 18:12

Updated with the help of =[NK]= Col. Jack O'Neil

Actualización: 17 ABR 2021 a las 8:03

Updated Mixu's lords compatibility to work with the new character_skill_node_set keys he switched to

Actualización: 16 ABR 2021 a las 5:57

Added tooltip to all settlement buildings showing how many peasants each one grants.

Peasant Economy effect bundle now shows up as a factionwide effect bundle in the campaign effect bar, it will not be present when the player is within his peasant cap (As there is no negative effect for having less than your allotted peasantry)

Fixed as problem with the Grail Vow script that was caused by a change in CA script command

Actualización: 7 OCT 2020 a las 15:15

Fixed a bug that could cause crashes after disbanding a lord or hero

Actualización: 27 AGO 2020 a las 9:14

Updated for the Warden and the Paunch

Actualización: 20 JUL 2020 a las 15:01

Hotfix, not the real update. I havent tested anything yet I just fixed the campaign softlock

Actualización: 9 MAY 2020 a las 13:55

Long awaited update. Will be updated for Warden and the Paunch. See original mod for change notes

Actualización: 2 JUL 2019 a las 12:47

Heroic Grail Knights are now halberd cavalry, this was done so they can use the Grail Knight animation which allows them to attack far more than the Questing Knight animation (Normal Grail Knights would consistently outperform Heroic Grail Knights regardless of stats because of the animations).

They are now anti large specialist cavalry, excelling at slaying large armoured targets quickly. They do however have high AP values and good melee stats, making them powerful against armoured infantry as well.

Actualización: 10 JUN 2019 a las 13:14

Fixed a bug that caused unit caps to not work properly

Actualización: 9 JUN 2019 a las 11:28

Initial Release