Total War: WARHAMMER II

Total War: WARHAMMER II

SFO Nanu's Bretonnia Units
Viser 1–10 av 10 bidrag
Oppdatering: 17. mai 2022 @ 18.12

Updated with the help of =[NK]= Col. Jack O'Neil

Oppdatering: 17. apr. 2021 @ 8.03

Updated Mixu's lords compatibility to work with the new character_skill_node_set keys he switched to

Oppdatering: 16. apr. 2021 @ 5.57

Added tooltip to all settlement buildings showing how many peasants each one grants.

Peasant Economy effect bundle now shows up as a factionwide effect bundle in the campaign effect bar, it will not be present when the player is within his peasant cap (As there is no negative effect for having less than your allotted peasantry)

Fixed as problem with the Grail Vow script that was caused by a change in CA script command

Oppdatering: 7. okt. 2020 @ 15.15

Fixed a bug that could cause crashes after disbanding a lord or hero

Oppdatering: 27. aug. 2020 @ 9.14

Updated for the Warden and the Paunch

Oppdatering: 20. juli 2020 @ 15.01

Hotfix, not the real update. I havent tested anything yet I just fixed the campaign softlock

Oppdatering: 9. mai 2020 @ 13.55

Long awaited update. Will be updated for Warden and the Paunch. See original mod for change notes

Oppdatering: 2. juli 2019 @ 12.47

Heroic Grail Knights are now halberd cavalry, this was done so they can use the Grail Knight animation which allows them to attack far more than the Questing Knight animation (Normal Grail Knights would consistently outperform Heroic Grail Knights regardless of stats because of the animations).

They are now anti large specialist cavalry, excelling at slaying large armoured targets quickly. They do however have high AP values and good melee stats, making them powerful against armoured infantry as well.

Oppdatering: 10. juni 2019 @ 13.14

Fixed a bug that caused unit caps to not work properly

Oppdatering: 9. juni 2019 @ 11.28

Initial Release