Dota 2
Castle Fight
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Update: Aug 2, 2019 @ 12:36am

- Finished Russian translation
- Fixed Chinese translation not working

- Training times now increase by 1 second every 150 seconds, instead of 100
- Added Chaos and Corrupted builders to the random pool
- Units are smarter at the start of the game
- Reduced the cooldown of all building abilities to 1 (mana costs and effective cooldowns stay the same)

- Bouncing attack no longer bounces to buildings
- Incinerate now stacks
- Blood Fiend random abilities can no longer be purged
- Gryphon Rider Chain Lightning initial damage from 150 to 125

- Added Mech race

Update: Jul 29, 2019 @ 8:54pm

- Eruption no longer hits air units or buildings
- You can now right click on mechanical units to repair them (in preparation for mech race)
- Added Chinese Translation - By 東風谷早苗
- Hopefully fixed the ai issues

Update: Jul 28, 2019 @ 11:47pm

- Blood Fiend now gets a random buff in addition to a random armor type (-armor, evasion, crit, lifesteal)
- Infernal Tank Line Damage no longer damages air units
- Made AI dumber as more units spawn, to increase performance
- Every 100 seconds, the cooldown to train all units is increased by 1. This is to help keep the number of units lower, to try and combat lag.

Update: Jul 26, 2019 @ 4:03pm

- Only level 3 zombie (plague bearer) poison lasts forever
- Fixed Defender defend healing the defender

Update: Jul 25, 2019 @ 5:58pm

- Several special buildings no longer target legendary units
- Defender Defend now only works on units with piercing attack
- Defender Defend now has a chance to reflect piercing attacks back, in addition to blocking damage.
- Taxes are now applied to unit bounties
- Changed default unit collision from 25 to 18

Update: Jul 24, 2019 @ 11:27am

- Chamber of Darkness no longer damages buildings
- Cleave no longer damages air units or buildings

- Orb of lightning jump damage reduction from 25% to 10%
- Zombie rot now lasts forever

- Fixed training times for Nature/Night Elves to be consistent with WC3
- Nature Bear spawn rate 40s -> 27s
- Night Elf Sage Druid spawn rate 26s -> 35s
- Minor adjustments to most other units

Update: Jul 22, 2019 @ 8:20pm

- (Hopefully) fixed bug where players would sometimes get double income
- Assassins are now true melee units, and benefit from buffs that only affect melee units
- Increased Naga Coral Statue Restore Area AoE 700 -> 1000
- Naga Earthquake now slows attack speed in addition to move speed
- Lesser Hydra can now move
- Increased cleave radius for all units

- Added russian translation for Human/Naga races. More translations to come shortly. Credit to GeFire

Update: Jul 20, 2019 @ 9:37am

- Nether Drake splash attack no longer damages the target twice
- Well of Pain mana cost 4 -> 5
- Fixed bouncing attacks only bouncing once

Update: Jul 19, 2019 @ 12:31pm

- Fixed units with splash damage dealing no damage

Update: Jul 19, 2019 @ 11:08am

- Fixed players sometimes receiving double income
- Improved draw UI
- Fixed Present of Chaos mutation spawning on the wrong team
- Splash Damage can no longer damage allies
- Changed armor calculation from dota 2's formula to wc3's
- Fixed legendary units being wrongfully targeted by some abilities (such as control enemy)
- Unit AI now treats towers like regular ground units (previously, units would always favor hitting other units over hitting towers).
- There is now space to build behind the castles
- Frost Launchers now freeze cooldowns, rather than increasing them by the duration of the freeze