Dota 2
Castle Fight
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Update: Jul 5, 2019 @ 10:11am

- Naga Murlocs now spawn 2 units instead of one
- North Ice Queen Frost Nova now properly does AoE damage
- North freeze now disarms in addition to rooting
- Nature Treants now have a duration
- Ancient Keeper heal aura increased from 350 to 600

Update: Jul 5, 2019 @ 7:41am

Fixed Human church/chapel spawning the wrong units

Fixed Magnataur crit not being level 3

Update: Jul 4, 2019 @ 10:07pm

Fixed Orc Anti-Air tower always having Anti-Air damage when a flying unit was around, even if it wasn't hitting it.

Various quality of life improvements

Update: Jul 4, 2019 @ 1:02pm

Training Abilities are now auto-casted instead of passive (so you can stop training to sync up unit spawns)

Made AI a bit dumber to improve performance

Bug fixes

Update: Jul 3, 2019 @ 10:45pm

- Gave all buildings a self-destruct button (does not refund cost of building)

- Various bug fixes

Update: Jul 3, 2019 @ 12:40pm

- AI Fixes

- Artillery Tower now deals siege damage in a larger AoE

- Emerald Dragon is now Flying

- Fixed Quad Damage particle effect not working

Update: Jul 2, 2019 @ 1:13pm

Fixed Global Stasis not working

Update: Jul 2, 2019 @ 9:13am

Fixed Obelisk of Wilderness not having enough mana to use its ability

Moved Hero Select screen so you can still see the chat

Update: Jul 1, 2019 @ 9:11pm

Double AI Fix

Fixed Sorceress Range

Update: Jul 1, 2019 @ 8:42pm

Fixed AI bug where units would go back and forth between buildings

Added a post round score screen