Dota 2
Castle Fight
Showing 91-100 of 145 entries
< 1 ... 8  9  10  11  12 ... 15 >
Update: Sep 21, 2019 @ 9:41pm

- Present of Chaos now reduces enemy armor, rather than the Blood Fiend's
- Banish no longer affects legendary units
- Tentacles are now legendary units (meaning they won't be targeted by special buildings, aren't affected by certain abilities)
- Lifesteal no longer works on Mechanical units
- Units with Hero armor now have 60% magic resistance
- Earthquake no longer targets/damages flying units
- Increased Earthquake damage 40 -> 60
- Return now only damages melee attackers
- Spiders will no longer stack web on the same target

- Changed Ancient Bear model
- Changed Nature's Touch particle to be a lot more subtle
- If all players on a team reject a draw vote, the vote minimizes

- Added beta mmr tracking, starting this patch, every round you win/lose will affect your mmr. Games are only ranked if there are an even number of players and bots and cheats are disabled.

Update: Sep 19, 2019 @ 12:39am

- Fixed Nature spiders not leveling poison
- Fixed Rescue Strike not killing invisible enemies
- Mech Energy Shield now only grants 100 hp when the tier 2 shield blocks a spell for the first time.
- Fixed mines leaving corpses
- Fixed voting not working

- Added stat tracking. A website to view your stats is coming soon!

Update: Aug 25, 2019 @ 10:37pm

- Fixed Spell Steal being able to give buffs to buildings
- Increased Spill Radius on Ballista and Flame Gunner line damage (250 -> 300)
- Shredder Detonate stacks will now increase even if the spell is blocked by inducted rage
- Overtake no longer works on Legendary units
- Decaying Attack no longer insta kills Legendary units
- Soul Steal no longer insta kills Legendary units
- Increased Mountain Giant health (700 -> 1050)
- Maybe fixed that bug where units would have 0 health and not die? idk. Hope springs eternal

Update: Aug 19, 2019 @ 8:33pm

- Added a vote on the loading screen
- Added the ability to enable bots (must first be voted for)

- Fixed players sometimes not receiving any income
- Fixed Gyrocopter having level 1 bash instead of level 2
- Fixed Greater Frost Launcher not damaging buildings you don't have vision of
- Fixed Timbersaw Detonate not increasing stacks

Update: Aug 13, 2019 @ 9:07pm

- Whoops

Update: Aug 13, 2019 @ 8:58pm

- Added improved loading screen UI (thanks Flam3s)
- Currently only enabled a pretty simple Human bot. More advanced bots and more races to come shortly.

- Changed assassin AI to be more in line with wc3
- Units will no longer use abilities on enemies they don't have vision of
- Mine Layers now wait 3 seconds before laying their first mine
- Lunatic Goblin no longer aggros onto flying units
- Tribal Blessing no longer only targets the closest ally
- Fixed Elder Blademaster's AI breaking
- Fixed spell steal not properly transferring the buff

- Fixed Ice Troll Witch Doctor having 200 mana regen
- Fixed the game not starting if a player disconnects during loading

Update: Aug 8, 2019 @ 1:19pm

- Shamans no longer buff units that already have their buff
- Light Beam now is unaffected by mech abilities that block enemy special buildings
- Suicide no longer damages air units (but detonate still does)

Update: Aug 6, 2019 @ 12:02am

- Fixed Orb of Lightning damaging buildings
- Reworked how repair amounts are calculated. Now every additional unit repairing a structure contributes a bit less. Previously, repair amounts were bugged to not increase at all with additional units repairing.
- Mech repair bots will now keep repairing until the unit they're repairing is at full health or dead
- Fixed Zombie Rot damaging mech units
- Assassins will now target while invis ranged units with mana > ranged units > melee units with mana. If none of these are found, they'll just chill until one shows up.

- Changed energy shield particle
- Changed Wyvern Rider model
- Shaman buff now has a particle effect
- Players now spawn in the middle of the lane
- The entire map is now revealed when a round ends

Update: Aug 4, 2019 @ 10:53pm

- Fixed flying units triggering land mines
- Changed Assault Tank model to something clickable
- Spiders will now web units that can't attack them

Update: Aug 2, 2019 @ 10:56pm

- Power Towers can now power up to 10 buildings if placed properly
- Orb of Lightning now has global cast range
- Reduced Adamant Golem health regen from 3.0 to 0.5
- Fixed Red Shield Generator not using the upgraded ability
- Felhound Attack Rate from 2.7 -> 1.35