X4: Foundations

X4: Foundations

Variety and Rebalance Overhaul
Showing 41-50 of 52 entries
< 1  2  3  4  5  6 >
Update: Nov 8, 2019 @ 3:14pm

Version 1.96

Changes:
- Teladi Phoenix turrets were moved to better location. To update player Phoenixes plese do the following:
1. Sell current L turrets from the ship on shipyard/EQ dock
2. Let the ship undock
3. Buy L turrets again, they now should be on correct new locations
- Khaak stations are now destructible
- ARG, TEL, PAR now can have up to 2 carrier groups. Carrier groups now have more fighters (in vanilla its 6-10 fighters per carrier :? )

Balance:
- small adjustment of firepower for all L turrets to make them a bit more balanced against each other
- Khaak fighters a bit lowered health
- plasma bomb rebalanced a bit, was OP in players hands

Fixes:
- fixed few effect that could cause fps drop
- Khaak Forager was lacking cockpit so was not able to move or do any order. fix will influence only newly spawned ships

Update: Nov 3, 2019 @ 2:30pm

Version 1.95

New:
- Argon and Teladi bombers now get new weapon slot.
- Plasma Bomb weapon for bombers that deals pure hull damage through shields

Changes:
- updates to Teladi buzzard(+1 shield), Stork (+1 shield) and Condor (moved turret) (thanks to RoverTX!!) Please upgrade your ships in shipyard/warf
- missile sounds updated

Balance:
- rebalance of L and XL combat and resupply ships hull and speed values
- rebalance of L and XL thrusters to make them more variable
- rebalance to M shields - they are a bit more robust
- small rebalance to S fighters
- rebalance of few small weapons

Update: Oct 14, 2019 @ 9:00am

Version 1.9

New:
- Addition of Xenon missile destroyer V with accompanying long-range cruise missile and anti-fighter missile
- Xenon P now has additional missile launcher

Balance:
- Ion weapons have even more anti-shield damage, but lower anti-hull
- Shotgun-type weapons have damage fall-off and are more powerful on close range
- S and M pulse and beam weapons damage increased
- some tweaks to paranid fighters so they are a bit more maneuvarable. small tweaks to other fighters
- Xenon N and M are now very different light and heavy fighters.
- due to 2.6 improvement to faction economies Xenon destroyers have a bit more hull, Xenon K now wields a pair of Xenon Maulers instead of Obliterators
- small tweaks here and there

Note: M turrets are still not destructible as provided fix in 2.6 was not as good as I hoped, ill continue tests and will try to find a solution.

Update: Jul 24, 2019 @ 9:34am

1.8

Balance pass:
- Fighters were rebalanced: more distinction between light and heavies fighters, HP levels have gotten lower in general, some lighter fighters became faster (e.g. Falcon), some heavy fighters became slower (e.g. Buzzard), some lighter ships now have better handling.
- N is now fast interceptor with low HP, M is now a much slower heavy fighter with double the shields.

Update: Jun 22, 2019 @ 3:19am

Version 1.7
NEW:
- new Xenon long-range large turret mounted only on I and stations.
Changed:
- Heavy Lance is now a real beam, while its AI usage can sometimes be weird it should be fine in general, and this also resolves the issue with self-hitting with it.
Balance pass:
- very minor tweak to DPS of some weapons
- Oddy nerfed once more, HP and shield power
- small update to loadout rules, now even more varied.

Update: Jun 8, 2019 @ 4:43pm

Version 1.62
- updated previously untouched Khaak weapons in line with other modded weapons
- some bugfixes
Balance pass:
- all missiles reload time increased 2x times, to compensate damage increased as well
- Xenon K will now have 4 additional M turrets on its top (only for newly built Ks)
- Slightly increased HP of K
- Slightly increased HP of I
- Slightly increased damage output of Xenon Obliterator Beam
- Decreased HP of Odysseys

Update: May 28, 2019 @ 11:55pm

fix tu hunter turret

Update: May 28, 2019 @ 2:51pm

Version 1.6
This is a big update, many many changes were made alongside mentoned below as I was not able to track every single bit.

NEW: FLAK L turret, low-damage, high-high preciesion turret (may change if ill find a way to detonate projectile near tartget
NEW: Cruise missile L turret - slow powerful missile for anti-cap job, useful on defence platforms, and AI actually uses them for that as well

Major changes:
- Battleships were ranamed to not conflict with ressuply ships
- balance pass, every single weapon was updated, most smaller weapons did get a sloight buff, some M weapons as well
- L turrets thresholds/prices updated to make the usage of them by AI more varied

Minor:
- all weapon descriptions were updated to include real weapons parameters, like Shields DPS, Hull DPS and ALPHA(1-shot power). Remember, weapon usefulness comes not only from DPS, but behaviour is very important as well, adn damage characteristic may be a bit misleading.
- updated even more graphics and sounds of some weapons.
- fixed some bugs here and there.

Translation:
-Added French transaltion thanks to PaPaYa!!!

Update: Apr 11, 2019 @ 2:09pm

Version 1.5:
- Corrected bug that prevented application of balance changes to all Xenon ships, you will learn to fear them
- Re-balanced L turrets a bit, range of Xenon beam is now 17km but bugged damage a bit. Annihilator is now also 17km with decrease in accuracy and tiny bit in damage. This was done to prevent easy kiting by Xenon destroyers of defence platforms.
- Minor tweaks to ship balance (teladi fighters more durable etc)
- small re-balance of shield recharge rates, it will be more noticeable, especially on M ships.
- tweaks and corrections to text files
- updates to some impact graphics and sounds

Update: Apr 4, 2019 @ 12:36pm

Version 1.4:
New: all weapons now have very brief in-flaff description.
New: Faction Battleships mod now integrated, you will be able to buy new battleships, Ai will use them as well to patrol sectors. https://www.nexusmods.com/x4foundations/mods/158

- made a small balance pass on all weapons, shotguns have more damage, ion wepaons have more shield damage, Xenon beam weapon has slight increase in damage output
- updated some impact graphic effects of small weapons and their sounds
- buffed M shields a bit
- some polishing and bug fixing