X4: Foundations

X4: Foundations

Variety and Rebalance Overhaul
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Update: Apr 26, 2020 @ 1:17pm

Version 2.1.6
Fully compatible with previous saves.
Seems latest update 4.7 to Faction Enhancer (and VRO i meant to be played with it) made other factions to be better at their offensive against Xenons so I release this update in an attempt to to counter this.

- reverted most nerfs to Xenons made after 2.1 release
- Xenon turrets now has more HP so its harder to disable them
- removed boost to defense platforms HP as they are already very powerful and Xenons (and other factions) had trouble destroying them even with a fleet.

Update: Apr 21, 2020 @ 12:16pm

Version 2.1.5
Fully compatible with previous saves.

Fixes:
- update to missile wares so xenons do not stock missile components and smart chips at their warfs and shipyards
- added a script that will run when game is loaded (only one time per game) that will restock basic resources and remove missile components and smart chips from Xenon warfs and shipyards. This will also help to Xenons affected by previous over-nerf to reset their economy.

Update: Apr 20, 2020 @ 10:54am

Version 2.1.4
Fully compatible with previous saves.
Changes:
- decreased prices of high-yield missiles, they were a bit too expensive (done in 2.1.3 but forgot to mention)
- Xenon changes: after consulting with FE author I removed all cost increases for Xenons ships, only increase in build time for large ships remains. This will still make Xenons to build up forces for longer between invasions with capital ships but will not screw with their economy anymore.
Fix:
- possible fox for Plasma M and Heavy Lance L turrets not firing sometimes at fighters

Update: Apr 19, 2020 @ 3:34pm

Version 2.1.3
Fully compatible with previous saves.
Changes:
- increased damage of Cyclone M turret a bit
- slight change to OOS combat modifiers in hope to make it a bit better
- reverted some nerf to Xenons made in 2.1.1 and 2.1.2 after reports about passive Xenons, give game around 3-5 hours to stabilize.
Fixes:
- added license requirements to missiles, no effect on gameplay, just wanted to remove debug entries

Update: Apr 17, 2020 @ 6:02pm

Version 2.1.2
Fully compatible with previous saves.
Changes:
- rework of scan radius - default scan radius was set to vanilla value of 40, but all combat L and XL ships have it changed to different values, so it is more varied. Having larger scan radius only on military ships helps performance.
- looked once more at xenon production costs, made it a bit more balanced not to overnerf them.
- updated split Panther, Cobra and Dragon stats
- slightly increased strafe thrust for M, L and XL thrusters.
- material cost of Raptor and Rattlesnake was changed, require less hull parts but compensated by much larger requirement in energy cells
Fixes:
- small balance fix in split ion weapons and Alpha Mass Driver
- fixed excessive split Raptor carrier wings (had too many fighters)
- fixed hull value of argon M flak cannon
- fixed excessive M ship capacities of Construction vessels
- updated Japanese translation

Update: Apr 15, 2020 @ 1:42am

Version 2.1.1
Changes:
- increased cost and production time of Xenon P and Xenon K, this should slow down Xenon expansion a bit more.
- decreased sensor range for L ships from 60km to 50km and for XL ships from 80km to 60km. This is a test change to see if itll improve performance for those people who suffer a hit. Please submit feedback.
Fixes:
- added Panther internal generator to encyclopedia
- updated Panther description (was set to Shrike entry)
- fixed the price of Rattlesnake was lower then expected

Update: Apr 13, 2020 @ 5:39pm

New updates to VRO will now be less frequent and more "thematical" having better content

Version 2.1 "Panther" update
New:
- Split Panther L-size frigate light-carrier, can repair and rearm fighters. (Thanks to SirFrancisDrake and BrummBear for helping with this one)
- French translation thanks to o-papaya-o
- German translation thanks to UH-XTC
- Japanese translation thanks to UresiiZo

Changes:
- review of some Split L and M ships, Dragons are faster and with better shielding, Cobra is faster and more maneuverable, tweaks to other ships.
- missile update - most high-tier missiles and torpedoes got a boost in damage to be more balanced for their cost, missile storage of gunships was a bit reduced
- increased hp of station defense modules a bit
- minor tweaks here an there
Xenon changes:
- slight decrease of damage output for most weapons and re-balance of L turrets
- Xenon P is slower and more clunky
- Xenon I cost in materials and building time are doubled, this will make it slower to invade and rebuild after its destroyed and will drain more resources from building other Xenon ships.
Fixes:
- fix in some weapon groups for Shrike
- numerous fixes in texts

Update: Apr 2, 2020 @ 1:30pm

2.02

Update: Mar 31, 2020 @ 12:57pm

2.01

Update: Mar 31, 2020 @ 8:54am

2.0 full release