X4: Foundations

X4: Foundations

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Variety and Rebalance Overhaul
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File Size
Posted
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227.869 MB
Mar 28, 2019 @ 4:34pm
Jul 27 @ 11:02am
59 Change Notes ( view )
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Variety and Rebalance Overhaul

Description
5.0 released!! Compatible with X4 9.0

Mod requires all current DLCs, except Hyperion and Envoy DLC (but its supported)

VRO Assets mod is no longer required

VRO MOD REQUIRES A NEW GAME START (vanilla saves won't work) AND CANNOT BE SAFELY DEACTIVATED

PLEASE USE DISCORD FOR СOMMUNICATION REGARDING THE MOD. Communicating over 3 platforms is a bit too much, so please stick to Discord:
https://discord.gg/ax4NJ4fbP

FULL DESCRIPTION AND CHANGE LIST CAN BE FOUND ON THE VRO WIKI: https://sites.google.com/view/vrowiki/Home

TL;DR
VRO is a major overhaul to how combat is implemented with the aim to make it more varied, enjoyable, less player-centric and less arcadey (to my taste at least). This is done by changing parameters of every ship, weapon, missile, engine, shield as well as adding numerous new weapons, missiles and even a few ships. The main drive for me to create VRO was that I felt the huge potential in X4 and how its made, where the player can have a real impact on the universe. Some aspects of the game also felt very underwhelming to me, specifically how combat felt, and I was struggling to get the best enjoyment from the game. New and updated weapons, ships, general combat overhaul and "feel" of combat mechanics is the focus of the VRO.


If you would like to support me, here is my Patreon https://www.patreon.com/shuul
Popular Discussions View All (22)
4
Jan 9 @ 10:51am
HEPT makes character unable to move
Saucy Bagel
1
1
Jun 24 @ 5:06am
Bug Report (Envoy Weapon + Baku Weapon unavailable)
TASA
8
Apr 25, 2023 @ 11:09am
Kingdom End compatibility
Mithrandir
2,671 Comments
Sep 27 @ 9:06am 
Thanks for your quick reply !
shuulleech  [author]
Sep 27 @ 7:00am 
Yes, Timelines scenarios are specifically balanced by hand to play nicely in vanilla, they are quite specific and will not work properly in VRO.
Sep 27 @ 2:24am 
I get the impression that VRO isn’t compatible with ‘Timeline’; the battles are very strange for me when VRO is installed. Disabling VRO fixes the problem.

The armies overheat after three attacks, dealing very little damage, and I’m invulnerable.

As a new player, I haven’t started the open world yet.
Sep 8 @ 7:21pm 
been trying to join the discord but link is expired. anyone help out?
Sep 7 @ 10:59pm 
I'm having an odd issue / maybe bug with my Peregrine Sentinel ship. When piloted by an AI (2 star pilot, if that's relevant), it refuses to attack any small or medium ships. Haven't had the chance to see if it will attack larger stuff. If I order it to attack, it just immediately "completes" the order and asks for new orders, as through the target had been killed. The ship is equipped with Storm Cannons, a torpedo launcher, the plasma bomb, and a mix CIWS and Cyclones in the turret slots. I have its active weapon group set to only include the storm cannons and turrets, when trying to convince it to fight S and M ships. Works extremely well when -I- pilot it, but refuses to even attempt to fight when AI controlled. Any idea what may be causing this?
Aug 29 @ 6:32am 
Is there a bug with it removing the vanguard/sentinal class ships? Ive got no other mods that touch it and they come back once i turn VRO off ? Only started a week ago?
Aug 28 @ 2:05pm 
Yes. It is working normally.

2 things to watch.

there were 2 or 3 month period in the past where workshop mods did not work at all on GFN

I overwrite my cloud saves from local saves on geforceNow Vm and lsot few months of gameplay
Aug 28 @ 4:52am 
Has anyone tried to use this mod in GeForce NOW?
Aug 28 @ 3:06am 
Is it a bug or intentional that you can resupply Fighters on the Gharial but not on the Megalodon?
Battleships seem to be inconsistent with this.
Aug 27 @ 3:17am 
Has anyone encountered an issue where the Yasur downloads without weapons while using VRO? I'm not sure if it's caused by VRO, or if it's a bug with the Venture system itself.